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#231
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#232
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![]() The rule is enough, 20 percent enforcement is enough. I guess a batphone would be nice but thats just not that realistic so lets focus on actual possibilities.
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Last edited by Yukahwa; 08-24-2011 at 06:22 PM..
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#233
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You need to understand that this isn't anything like Rallos Zek. Your nostalgia is getting in the way of the fundamental differences that are being discussed here. This is an 8 +/ - level difference server we're talking about here. I know you may think that's irrelevant to the concept of item loot, but it really isn't. That effects a lot of people. What exactly are you suggesting by not making the server item loot? That you'll continue to play on P99? That, on a basic level, you enjoy playing Everquest, with or without PvP (as you've implied here)? Are you trying to negate your own position? I understand it, but really? PvP sucks without item loot? I played on RZ on occasion, and the only difference for me when getting a decent, useable piece of loot for my character was an emotional response of laughter for jacking someone. Not only did it rarely happen because people rarely clothed themselves with anything that had stats (unless it was quest gear, No Drop), but it also didn't change the dynamic of EQ altogether, like so many pro-item loot people tend to assert. I enjoy it, and might even enjoy it more, but don't make it out to be this game changing thing. By Velious, everyone will be in No Drop. Are we somehow neglecting that little piece of information about RZ? By the time the later expansions rolled around, no one used droppable gear? I think I lean toward no item loot more simply because it does disenfranchise casual gamers to a degree. I understand that 40% of the U.S. (lolz) is unemployed now, but not everyone has the time to do the 36 hour binges of EQ anymore. We're all in our 20's, 30's and 40's now. I personally could probably find the time to compete, but a rule set that is particularly forgiving to those who stay up all night and become uber and rarely die in PvP makes room for complaints and rage-quitters. The only benefit that should go to people with all the time in the world to play EQ is the gear advantage they receive by their own sweat and tears. Casual gamers getting lucky on a FBSS and losing it? Maybe they'll see another in a month. Hardcore gamers? The guild bank probably has a few extra, no big deal. If not, camp it for 10 hours, no big deal. Boring, but no biggie. For those of you who haven't seen this before, item loot didn't work well on other emulated servers. I even saw people quit on Rallos Zek because it was terribly unforgiving. Another point is that even with the strides to make a fair and balanced class system, EQ PvP is not entirely balanced. What game is? A brief summary-- melee's were wrecked in classic, discs in Kunark helped, Velious flipped it completely. Either way, Everquest is probably the biggest time sink of any MMO I've ever played to get upgrades in PvE. That alone makes the risk greater than the reward in item loot. Don't imagine that you'll PvP more than you'll PvE, no matter what the server. For casual players, 80% of their time goes to PvE, 20% to PvP. For even the most hardcore PvP gamers, in EQ, their time is probably split up 60/40, the latter side being their time PvPing. | |||
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#234
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![]() Buhbuh gets it.
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#236
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![]() Item loot, because I ain't no pussy
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#237
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![]() PVP itself disenfranchises casual gamers.. I dont remember exactly, but IIRC RZ wasn't less populated than the no loot servers. You make it sound like casual gamers get FBSS's.
All no item loot means is that the guys uncasual enough to get extremely valuable items don't risk anything by wearing them. Salty - Nice to see a PVP guy. | ||
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#238
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lawl. Item loot will completely ruin any chance of this server succeeding long-term. It will become another failure when it was completely avoidable. | |||
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#239
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"PvP itself" is why we're all here, casual or hardcore, pal. Don't make claims that make no sense. You don't level on a PvP server thinking, "I don't play much, so I'm disenfranchised." People come here to PvP, they know the inherent risks with the rule set. The point isn't that people won't play on the server, it's that lots of people won't even bother starting up with item loot. I guarantee you that. I get that you have a "fuck 'em" attitude toward those who don't prefer the most hardcore, no holds barred server, but most of us here are circumspect veterans that have the foresight to estimate how stunted the population will be if item loot is in. It will be a fraction of what a non item loot server would bring. Who cares? Well, that's where we differ, pal. I'm all about just a PvP enabled server with a stronger, more stable population, so that I actually have more people to kill. My concern is killing players, not taking their loot. I could care less if they kept their loot. I enjoy evenly matched battles. But, I'm also aware of what drives people away and what keeps people playing. I'll tell you what I know. Maybe 5 (?) people quit when item loot was removed from an older box (or they were banned, it really was an insignificant number). Probably 50-150 more people started playing over the period of a few months because it was rescinded. What you're seeing here, Yukahwa, are people who are pro item-loot ideally, but who have seen it in effect firsthand destroying a population. Argue the pros for it all you want, but the majority here aren't for it as adamantly as you because of the empirical evidence we've all seen and experienced in the past with it. It might do okay with Rogean running things, but it will be far better without it. | |||
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#240
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![]() he wins again. no item loot is better for server growth and long term health.
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