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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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This may sound dumb but what if the following all popped at the same time:
Inny, Maestro, Vox, Naggy, CT, Draco Then every raid guild would have to pick their target and at least 3 guilds would have a chance to pick a target and at least attempt it (possibly as many as 6 guilds). This would eliminate the possibility of any guild having a monopoly each week... (well at least during North American prime time.) | ||
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#2
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Quote:
However it would exclude guilds not in North American timezone, such as Europa from ever having a decent chance at a raid target. As well guilds would race to the ones they could down the quickest (Vox and Naggy maybe?) then fight each other as they cleared to the next ones, (planar gods) in an attempt to get as many kills in a night as possible. | |||
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#3
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Quote:
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#4
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Quote:
Quote:
Basically the spawns could still happen at 4am EST or 8pm Central, you never know. And if only one guild has a raid force ready at that time they can have at it. But otherwise, they have to pick their spots. This is essentially like simulating a server reset, which was previously mentioned. And like a server reset it should happen like 1-2 times per week to simulate classic. Hell, you could even keep the current spawn variance while adding this "simulated reset" if you really wanted to keep that authentic feel. | ||||
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#5
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Quote:
__________________
Krimzin The Tactician
In-Virtue.com | |||
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#6
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Quote:
yeah
__________________
"well, shit son." - ZITHAX ![]() | |||
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#8
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I am a complete and utter newbie on this server however I have always felt one of the biggest things seperating Everquest from all of the other MMOs was the direct competition for content. It's my feeling that promoting any sort of rules to defer this direct competition into some sort of friendly handholding governed by a policy for playing nice ruins what makes this game so great. I feel that if you can take a spawn and kill it first that should be considered legitimate.
All of this silliness and talk of "stealing" kills and raiding rules is ridiculous. I hated the day the play nice policy was introduced by Sony and if there is anything that should be kept "non-classic" about this server it should be this. I don't understand this whole feeling of entitlement. I want to have nice things IRL and wish I had Bill Gates' bank account to bankroll my shopping sprees. Unfortunately he was a better business man, had a better product, was there first, or maybe just had a ridiculous amount of luck cuz he has a huge bank account. So while I can afford to make ends meet I can't claim to have all of life's luxuries available to me. This seems to me a pretty sane thing and how the world works. Taking the same view in Everquest: sure I want nice things for my character. I could use a good deal more wis and mana gear for my cleric as my current mana pool is pretty sux. I'd love some planar and dragon loots (Where is my White Dragonscale Cloak?!). However I understand to get these things I need to be the best or at least one of the best. I want to have the challenge of trying to reach that point and not have my loot defaulted to me or my guild based on some system to appease whiners. I say fight for it. Make KSing legal. First to grab a mob and kill it gets the loot. Take a strong stance that GMs only intervene in the case that exploits were involved. Let it be known that GMs will ignore all whining about KSing or "unfair" mob stealing be it a raid mob or otherwise. Let competition reign supreme. *shrug* Zarina | ||
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#9
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Normally I would take the Ayn Rand/crygirls can suck it approach with you Jilena. However, it is a server whose main goal is to promote nostalgia among old-school gamers, not to be a chode-measuring contest among job-seeking basement dwellers. 10 years ago, being the first to have a CoF was pretty awesome. Today only .000065% of the gaming population even gives a shit. So, it does tend to defeat the purpose when only 20 people get to enjoy the content that was SPECIFICALLY GENERATED for people to re-enjoy. Therefore, compromise, in this case, is necessary.
Of all of the solutions I've heard so far, guinea's suggestion is by far the coolest. It bears less 24/7 nerdcamping, and would give each guild the chance to have a raid experience, if only on a weekly basis. That strategy combined with the 24+ hour variance would, in my opinion, be a solution worth considering. Mobs spawn all spawn at a random time. The elite guild would get more than one boss, and the pick of the litter, and maybe some free time to flex their masturbation hands. Nub guilds would get to smack on some fire giants. | ||
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Last edited by Bayleo; 03-18-2010 at 07:03 PM..
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#10
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wenai said it best...
plan better. | ||
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