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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 03-18-2010, 12:17 PM
guineapig guineapig is offline
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This may sound dumb but what if the following all popped at the same time:

Inny, Maestro, Vox, Naggy, CT, Draco

Then every raid guild would have to pick their target and at least 3 guilds would have a chance to pick a target and at least attempt it (possibly as many as 6 guilds).

This would eliminate the possibility of any guild having a monopoly each week... (well at least during North American prime time.)
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  #2  
Old 03-18-2010, 01:33 PM
Excision Rottun Excision Rottun is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
This may sound dumb but what if the following all popped at the same time:

Inny, Maestro, Vox, Naggy, CT, Draco

Then every raid guild would have to pick their target and at least 3 guilds would have a chance to pick a target and at least attempt it (possibly as many as 6 guilds).

This would eliminate the possibility of any guild having a monopoly each week... (well at least during North American prime time.)
This had crossed my mind too.

However it would exclude guilds not in North American timezone, such as Europa from ever having a decent chance at a raid target.

As well guilds would race to the ones they could down the quickest (Vox and Naggy maybe?) then fight each other as they cleared to the next ones, (planar gods) in an attempt to get as many kills in a night as possible.
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Old 03-18-2010, 01:47 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Excision Rottun [You must be logged in to view images. Log in or Register.]
This had crossed my mind too.

However it would exclude guilds not in North American timezone, such as Europa from ever having a decent chance at a raid target.

As well guilds would race to the ones they could down the quickest (Vox and Naggy maybe?) then fight each other as they cleared to the next ones, (planar gods) in an attempt to get as many kills in a night as possible.
Seems like if you retained the randomness down to +- 24 hours, guilds like Europa would be SOL sometimes, but hitting the jackpot others... no?
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Old 03-18-2010, 01:58 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Excision Rottun [You must be logged in to view images. Log in or Register.]
This had crossed my mind too.

However it would exclude guilds not in North American timezone, such as Europa from ever having a decent chance at a raid target.

As well guilds would race to the ones they could down the quickest (Vox and Naggy maybe?) then fight each other as they cleared to the next ones, (planar gods) in an attempt to get as many kills in a night as possible.
Not exactly, because:

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Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
Seems like if you retained the randomness down to +- 24 hours, guilds like Europa would be SOL sometimes, but hitting the jackpot others... no?
Correct. [You must be logged in to view images. Log in or Register.]

Basically the spawns could still happen at 4am EST or 8pm Central, you never know. And if only one guild has a raid force ready at that time they can have at it. But otherwise, they have to pick their spots.

This is essentially like simulating a server reset, which was previously mentioned. And like a server reset it should happen like 1-2 times per week to simulate classic. Hell, you could even keep the current spawn variance while adding this "simulated reset" if you really wanted to keep that authentic feel.
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Old 03-18-2010, 04:15 PM
KrimzinIV KrimzinIV is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
This may sound dumb but what if the following all popped at the same time:

Inny, Maestro, Vox, Naggy, CT, Draco

Then every raid guild would have to pick their target and at least 3 guilds would have a chance to pick a target and at least attempt it (possibly as many as 6 guilds).

This would eliminate the possibility of any guild having a monopoly each week... (well at least during North American prime time.)
Great Idea, if it worked like this and spawns happened at 4am EST on a weekday it still gives poopsockers an advantage but if it spawns at 8pm primetime it gives guilds like Divinity and possibly Gothic Circle and In Virtue a chance for a kill.
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  #6  
Old 03-18-2010, 05:00 PM
Zithax Zithax is offline
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Quote:
Originally Posted by KrimzinIV [You must be logged in to view images. Log in or Register.]
Great Idea, if it worked like this and spawns happened at 4am EST on a weekday it still gives poopsockers an advantage but if it spawns at 8pm primetime it gives guilds like Divinity and possibly Gothic Circle and In Virtue a chance for a kill.
we should instance them all, so all 6 guilds can kill all 6 raid mobs, everybody wins guys

yeah
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  #7  
Old 03-19-2010, 07:34 AM
guineapig guineapig is offline
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Originally Posted by Zithax [You must be logged in to view images. Log in or Register.]
we should instance them all, so all 6 guilds can kill all 6 raid mobs, everybody wins guys

yeah
Ah, contributing sarcasm I see. That's helpful.
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Old 03-18-2010, 06:49 PM
jilena jilena is offline
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I am a complete and utter newbie on this server however I have always felt one of the biggest things seperating Everquest from all of the other MMOs was the direct competition for content. It's my feeling that promoting any sort of rules to defer this direct competition into some sort of friendly handholding governed by a policy for playing nice ruins what makes this game so great. I feel that if you can take a spawn and kill it first that should be considered legitimate.

All of this silliness and talk of "stealing" kills and raiding rules is ridiculous. I hated the day the play nice policy was introduced by Sony and if there is anything that should be kept "non-classic" about this server it should be this.

I don't understand this whole feeling of entitlement. I want to have nice things IRL and wish I had Bill Gates' bank account to bankroll my shopping sprees. Unfortunately he was a better business man, had a better product, was there first, or maybe just had a ridiculous amount of luck cuz he has a huge bank account. So while I can afford to make ends meet I can't claim to have all of life's luxuries available to me. This seems to me a pretty sane thing and how the world works.

Taking the same view in Everquest: sure I want nice things for my character. I could use a good deal more wis and mana gear for my cleric as my current mana pool is pretty sux. I'd love some planar and dragon loots (Where is my White Dragonscale Cloak?!). However I understand to get these things I need to be the best or at least one of the best. I want to have the challenge of trying to reach that point and not have my loot defaulted to me or my guild based on some system to appease whiners.

I say fight for it. Make KSing legal. First to grab a mob and kill it gets the loot. Take a strong stance that GMs only intervene in the case that exploits were involved. Let it be known that GMs will ignore all whining about KSing or "unfair" mob stealing be it a raid mob or otherwise.

Let competition reign supreme.

*shrug*

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  #9  
Old 03-18-2010, 06:58 PM
Bayleo Bayleo is offline
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Normally I would take the Ayn Rand/crygirls can suck it approach with you Jilena. However, it is a server whose main goal is to promote nostalgia among old-school gamers, not to be a chode-measuring contest among job-seeking basement dwellers. 10 years ago, being the first to have a CoF was pretty awesome. Today only .000065% of the gaming population even gives a shit. So, it does tend to defeat the purpose when only 20 people get to enjoy the content that was SPECIFICALLY GENERATED for people to re-enjoy. Therefore, compromise, in this case, is necessary.

Of all of the solutions I've heard so far, guinea's suggestion is by far the coolest. It bears less 24/7 nerdcamping, and would give each guild the chance to have a raid experience, if only on a weekly basis. That strategy combined with the 24+ hour variance would, in my opinion, be a solution worth considering. Mobs spawn all spawn at a random time. The elite guild would get more than one boss, and the pick of the litter, and maybe some free time to flex their masturbation hands. Nub guilds would get to smack on some fire giants.
Last edited by Bayleo; 03-18-2010 at 07:03 PM..
  #10  
Old 03-18-2010, 07:38 PM
Gwence Gwence is offline
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wenai said it best...

plan better.
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