#241
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Quote:
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | |||
#242
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Absolutely no way a knight with a shield takes hits as well as a warrior even off disc. The issue is, the npc’s outside raiding where it’s an issue (ie can do vs can’t do) are few and far between.
I’ve said it before, the warrior is a 1-ton dually pickup and the knight is a half ton pickup. Either will do light jobs or even get you to work with a shiny trailer hitch. Only a few situations the bigger truck is “needed” and in general use it can be a bit more cumbersome. Just play (or drive) what you want. Having to constantly justify your decision is obnoxious. Try caring less about what EQ nerds think? | ||
#243
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I feel like warriors with spells or other simple ways to hold agro would just be too OP. They get to do virtually all raid boss main tanking in Velious. This is worth the sacrifice of other utility/ease of use IMHO.
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#244
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Quote:
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#245
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A paladin could just cast root for himself
/shrug | ||
#246
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Quote:
Root is cheap, casters in the party should have no problem doing it. A Warrior's superior DPS in comparison to a Paladin is easily worth the mana spent to cast roots.
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#247
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Atleast paladins can get good use out of aob unlike warriors
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#248
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I found the monk offhand punching to be a lot more effective before I got my epic. Those 15 damage fists or whatever really drop bombs. But the 9 damage fist feels pretty underwhelming.
I enjoy tanking with my paladin and I always insist the warrior in the group stays berserk | ||
#249
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Join a group with a mage, they use the earth pet you keep aggro
Two classes with their own problems that wind up working well. I dunno I never had problems with agro in groups on my warrior, sometimes the rogue took a few hits now and then who cares. Didn't get his epics til 60,but I don't think they would have made much difference in xp groups. | ||
#250
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"Warrior does more DPS than a knight! That totally makes up for their lack of on demand snap aggro and other utility!"
Yeah, no. Why would I bring a Warrior for DPS? I'd get a Rogue, Monk, Magician, Necromancer or Enchanter for the DPS. Also, I'd like to point out that it's only until 60 that Warriors get triple attack. Before that time, there is pretty much no reason to bring a warrior unless that discipline means tackling a mob you couldn't otherwise, which is not the overwhelming majority of single group encounters. | ||
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