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#1
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Due to this many Phinigel raiders will be staying on Phinigel to experience more difficult / in depth raid scripts from GoD-TBS. I think SoF will be where a large chunk of people fall off. Maybe PoR cause most people hated PoR but... Phinigel is in a unique position where it has nearly 20 current-content raid guilds and will continue on this arc with a few falling off because they can't beat the content, and likely will arrive in SoF with 10+ guilds having cleared Solteris, which was unheard of back in the day. Agnarr was great from a marketing perspective because it won't hurt Phinigel's population too bad and will only bring in new players not interested in the Phinigel model, which keeps alive their largest server and has the potential to create a second largest server with Agnarr. Really they need to resurrect Al'Kabor though.
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#2
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It will get a lot of old EQMac, P99, and Ragefire/LJ players though
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#3
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![]() Good MMOs seem to be fun for about 2 years, then it's just playing out of habit till you find something new. Probably isn't true for people like us who have been playing EQ in recent years, but I imagine someone freshly coming back to the game will have a great time.
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#4
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![]() 120 mcmuffins, 40 bigmacs, 40 large fries, 20 apple pies, and 20 milkshakes to go until Agnarr release.
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Idol 60 Dark Elf Necromancer
Kombat 47 Wood Elf Rogue Juvenile 38 Iksar Shadow Knight | ||
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#5
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![]() Wonder how much I'd have to spend on exp potions before I Hit max AA
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#6
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#7
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![]() Oh boy!
- Mage box armies pushing everyone out of camps - No GM's to intervene so people intentionally train non stop. - Cheaters/hackers - MAJOR RMT Krono economy - EXP pots/fast grind - Rapid fire unlocks and raid bosses dead within a couple days - OP melee and classic balance issues - non classic content/ hundreds of "QOL" from Soul Binders, no corpse runs, to client side perks - Missing limited time items that will never drop - Instances exponentially increase the inflow of rare items causing them to become worthless - Droppable raid loot so nothing has any value except raid loot after the first few weeks - Instanced RAIDS... nothing contested so EVERYONE gets what they want and burn out extremely quickly - Attracts the pump and dump race kids who will leave it an empty husk void of real community, feels like a giant waste of time knowing you won't be able to jump back in in 5 years to healthy like minded people What a shame. PoP was my favorite expansion but their model guts the best part; contesting content and the understanding that not everyone got BIS and the guy that has it in the tunnel deserve to envied, AA grinding and the expansion of class mechanics, farming plat, and having a stable economy. Seems like Daybreak is intent to drop the ball on every positive thing that WAS Planes and this will never be an Al'akbor 2.0 | ||
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#8
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#9
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#10
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