Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #251  
Old 05-28-2019, 07:30 AM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Yea that's pretty much the meta now. Seems more players like it than not by the RNF poll (70% pro-rooting, 30% anti-rooting). Never would have thought it but there's more players than ever raiding on blue.
Do you really think this will maintain itself though?

If we assume 100 players average, 2 hours per clear (maybe it's much faster with 200 players blowing everything up?), and a 50% chance of success you are talking 400 man hours per pixel dragon kill. Even at minimum wage, that's $6000 of opportunity cost! And most of these loots are pretty mediocre.

In comparison, the previous system required 60 people (not really, of course) for 20 minutes plus say 4 pullers for 8 hours. Throwing in the same 50% chance of success and that sums up to 100 man hours.

So the time per pixel has gone up by 400%, and people have to vaguely pay attention now rather than just sneaking on for 15 minutes and then going back to their job/family while the 30 most dedicated/unemployed (depending on your viewpoint) nerds did most of the 'work' while watching Netflix.

I just don't see how this is sustainable.
  #252  
Old 05-28-2019, 08:04 AM
Ghostly Ghostly is offline
Aviak


Join Date: Jun 2014
Posts: 99
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Do you really think this will maintain itself though?

If we assume 100 players average, 2 hours per clear (maybe it's much faster with 200 players blowing everything up?), and a 50% chance of success you are talking 400 man hours per pixel dragon kill. Even at minimum wage, that's $6000 of opportunity cost! And most of these loots are pretty mediocre.

In comparison, the previous system required 60 people (not really, of course) for 20 minutes plus say 4 pullers for 8 hours. Throwing in the same 50% chance of success and that sums up to 100 man hours.

So the time per pixel has gone up by 400%, and people have to vaguely pay attention now rather than just sneaking on for 15 minutes and then going back to their job/family while the 30 most dedicated/unemployed (depending on your viewpoint) nerds did most of the 'work' while watching Netflix.

I just don't see how this is sustainable.
You're thinking of this as a Job... which is the issue.

This is a game, where you're supposed to be doing this for fun. Who gives a shit how many man hours it takes if the people involved are having fun?
  #253  
Old 05-28-2019, 08:08 AM
Fammaden Fammaden is offline
Planar Protector


Join Date: Jun 2018
Posts: 1,463
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Do you really think this will maintain itself though?

If we assume 100 players average, 2 hours per clear (maybe it's much faster with 200 players blowing everything up?), and a 50% chance of success you are talking 400 man hours per pixel dragon kill. Even at minimum wage, that's $6000 of opportunity cost! And most of these loots are pretty mediocre.

In comparison, the previous system required 60 people (not really, of course) for 20 minutes plus say 4 pullers for 8 hours. Throwing in the same 50% chance of success and that sums up to 100 man hours.

So the time per pixel has gone up by 400%, and people have to vaguely pay attention now rather than just sneaking on for 15 minutes and then going back to their job/family while the 30 most dedicated/unemployed (depending on your viewpoint) nerds did most of the 'work' while watching Netflix.

I just don't see how this is sustainable.
Sorry you have to play Everquest?
  #254  
Old 05-28-2019, 08:42 AM
Mblake81 Mblake81 is offline
Banned


Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Do you really think this will maintain itself though?

If we assume 100 players average, 2 hours per clear (maybe it's much faster with 200 players blowing everything up?), and a 50% chance of success you are talking 400 man hours per pixel dragon kill. Even at minimum wage, that's $6000 of opportunity cost! And most of these loots are pretty mediocre.

In comparison, the previous system required 60 people (not really, of course) for 20 minutes plus say 4 pullers for 8 hours. Throwing in the same 50% chance of success and that sums up to 100 man hours.
Min/Maxers have the ability to ruin RPG's both on the player side and the developer side.

Knowing the deepest game mechanics makes this mediocre, more of a science now.. stale and lifeless with dudes in white lab coats spewing about stats and class placement.. *adjusts coke bottle glasses*

It is two different viewpoints on what makes a good RPG, imo EQ was not developed by Min/Maxers. If they were then most of the flavor in the world would never have been created, they wouldn't be able to justify them. For sure all the races, like 2 of them, would have started in a universal newbie zone.

It would've be a few zones to 60 then lifeless raids, like what the top end best players on P99 had created.

"the planet is in the middle of what astronomers call the Goldilocks zone : a place that's not too hot and not too cold where life as we know it can exist"

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
So the time per pixel has gone up by 400%, and people have to vaguely pay attention now rather than just sneaking on for 15 minutes and then going back to their job/family while the 30 most dedicated/unemployed (depending on your viewpoint) nerds did most of the 'work' while watching Netflix.

I just don't see how this is sustainable
hah, good. GOOD

Quote:
Originally Posted by Ghostly [You must be logged in to view images. Log in or Register.]
You're thinking of this as a Job... which is the issue.

This is a game, where you're supposed to be doing this for fun. Who gives a shit how many man hours it takes if the people involved are having fun?
RMT/Ramens Per Hour/WoW Gold Farmer Company

Raev's post was poking fun at people who treat this like a job, imo.

[You must be logged in to view images. Log in or Register.]
  #255  
Old 05-28-2019, 09:59 AM
pogs4ever pogs4ever is offline
Sarnak


Join Date: Apr 2010
Posts: 280
Default

Or you know you could not contest everything
  #256  
Old 05-28-2019, 10:01 AM
Lothisu Lothisu is offline
Kobold


Join Date: Jan 2019
Posts: 112
Default

Riots kill list was eye opening, new number 1 guild on the server?
  #257  
Old 05-28-2019, 10:25 AM
Heebs13 Heebs13 is offline
Kobold

Heebs13's Avatar

Join Date: Dec 2016
Posts: 117
Default

Quote:
Originally Posted by pogs4ever [You must be logged in to view images. Log in or Register.]
Or you know you could not contest everything
B-b-but pixels!
__________________
Quote:
Originally Posted by Daldaen View Post
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
  #258  
Old 05-28-2019, 10:29 AM
rezzie rezzie is offline
Sarnak


Join Date: May 2017
Posts: 343
Default

Riot Guard are confirmed the new server overlords.

Join the underdogs today.
  #259  
Old 05-28-2019, 10:50 AM
tombombadilo21 tombombadilo21 is offline
Scrawny Gnoll


Join Date: Jan 2011
Posts: 24
Default

Quote:
Originally Posted by rezzie [You must be logged in to view images. Log in or Register.]
Join the underdogs today.

If I join, do I get to hear Ramen mouth breath all day like a fat body? At the very least, do I get to watch first hand how overly immersed Dannyl is?

I hope so.

What's the link again?
  #260  
Old 05-28-2019, 10:52 AM
rezzie rezzie is offline
Sarnak


Join Date: May 2017
Posts: 343
Default

The only things Ramen says in TeamSpeak is "I'll do the DA engage." or "I need more pearls."
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:38 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.