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#2611
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#2612
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I would bet my fucking life savings that if shamans did 1 more DPS than mages we'd have 800+ wall of text napkin math filled posts about how important that 1 extra DPS is. You are the most dishonest arguer on planet earth.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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#2613
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You bring DPS to hit the necessary DPS breakpoints to maximize your kills per hour. Once you hit that it isn't necessary to bring more. Again, if you save 4 seconds per kill, and are killing 20 mobs per 30 minutes, you save a paultry 80 seconds per cycle. I doubt anybody is going to split hairs over AFKing for 21 minutes vs. 20 minutes while waiting for respawns, and it would take you 11 hours to see one extra cycle. There is just no benefit, and you keep dodging that fact.
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#2614
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According to DSM, you would not Malo/Slow mobs dying in 30 seconds. In the context of a high level fast-paced killing DPS group, this would presumably be most mobs. What value does a Shaman add to Enc/Enc/Clr group over a Mage if the Shaman will (as has been irrefutably stated by DSM in this thread) not utilize Malo or Slow for most of the mobs the group is killing hehe? [You must be logged in to view images. Log in or Register.] | ||||
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#2615
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Small benefit > No benefit and YOU keep dodging that fact. I have dodged nothing. Even if mage is only 0.000001% better. The question is what is the BEST 4 person caster/priest setup. No matter how slightly better they are. Even if its so small you literally can't notice. Better is better.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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#2616
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Most people don't play 11 hours or more in groups. The other thing you forget is playing 11 hours straight increases your chances of wiping due to fatigue, but having a Shaman decreases those chances. Saving even 1 wipe in those 11 hours is going to save you a ton of time.
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Last edited by DeathsSilkyMist; 09-12-2022 at 09:07 PM..
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#2617
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If someone asked you what the fastest car was and you had car A with a top speed of 261 mph and car B with a top speed of 261.05 mph. Would you argue that car A is the correct answer cause .05 mph isn't relevant? That's not how logic works my friend.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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#2618
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If your group is going 11 hours in a single session, you have an increased chance of wiping due to fatigue. You just keep assuming everybody is playing perfect forever. I am sorry, but you aren't as pro as you think. You just keep saying this because it is all you have.
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#2619
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I would agree with you on this. Except a shaman doesn't have better steering capabilities. It has healing and utility that is already covered in the group and not needed. It brings nothing but mediocre DPS to this group composition. Which a mage provides better. Doesn't matter if it means extra spawns or not. Once again better is better and you cannot heal full HP targets.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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#2620
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__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||||
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