![]() |
#2641
|
|||
|
![]() jesus titty fuckin christ
shut the fuck up | ||
#2642
|
||||
|
![]() Quote:
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
#2643
|
||||
|
![]() Quote:
I am not ignoring the ability to kill outside mobs. There are simply a few problems here: 1. I haven't seen a Fungi King group pull trash in-between pulls. It's an unnecessary risk, and it is a pain to get back down there if you have to zone or wipe. You also risk losing the camp to another group. The point of camping Fungi King is to get Fungi Tunics, not to XP or get vendor trash. 2. When pulling mobs from outside of your camp radius, you are losing a lot of time due to travel/pull times. You aren't killing mobs very efficiently at that point anyway. The four extra seconds per kill isn't helping there either, because there is a lot more variability in the time it takes for the mob to get back to camp in the first place, depending on how consistent the puller is. 3. The only thing that has been ignored is the fact that a Shaman could root/rot trash if the group really wanted faster kill speeds when pulling trash in-between Fungi king spawns. Just because you don't like the idea doesn't mean you can't do it. I would never pull trash in-between Fungi King spawns, but you seem to think it's a good idea, and it is certainly doable.
__________________
| |||
#2644
|
||||
|
![]() Quote:
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
#2645
|
||||
|
![]() Quote:
The 4 Cleric example is not relevant because nobody has argued for 4 clerics. It goes against my DPS breakpoint argument, because that group wouldn't hit the necessary breakpoint to kill efficiently at that point. The flaw with the idea that DPS stacks infinitely is DPS is an exponential function. Every time you double DPS, your returns will halve. So yes, you could do 800 DPS to a mob with 8000 HP, and it would die in 10 seconds. But the difference between 800 DPS and 700 DPS is 1.4 seconds. You are never going to get another spawn in a single session by saving 1.4 seconds, and the damage saved by killing it 1.4 seconds faster could easily be healed by the Shaman. This is why only stacking DPS isn't the best idea when trying to maximize a group composition. You want enough DPS to maximize your kills per hour, and everything else goes into safety and maximizing camp options. I would much rather have more camp options than an extra 30 seconds AFK time when in-between mob cycles. At the end of the day the Enchanter/Enchanter/Cleric/Shaman and Enchanter/Enchanter/Cleric/Mage groups are killing the same number of mobs per hour.
__________________
| |||
Last edited by DeathsSilkyMist; 09-13-2022 at 10:35 AM..
|
#2646
|
|||
|
![]() Ladies and gentlemen, DSM is almost at 900 posts in this thread. Amazingly absurd. Many people have come and gone from the discussion telling him he's wrong, but apparently that just means everyone else is wrong not DSM.
Can he break 1,000 with his sanctimonious paragraph length posts? Will we get even more new joiners telling him he's incorrect who he will just ignore and call trolls? Or will he find something better to do with his life and shock the world by no longer posting? All these questions and more will be answered on the next episode of "DSM Ruining Threads" | ||
#2647
|
||||
|
![]() Quote:
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
#2648
|
||||
|
![]() Quote:
Enchanter/Enchanter/Shaman/Cleric is a very strong group when looking at a four man composition. You get all the DPS you need, and a lot of utility and camp options too. But as I said before, I agree with OP. Enchanter/Mage/Shaman/Necromancer is probably the best four man comp. You get all the utility you need, including CoTH from the Mage, and you hit the DPS breakpoints necessary for any content a four man group could do. It's easy enough to level a pocket cleric to 49 if your group wants the superior ressurection and CHing pets.
__________________
| |||
Last edited by DeathsSilkyMist; 09-13-2022 at 10:45 AM..
|
#2649
|
|||
|
![]() Cleric provides better healing outside of CH that does not snare/attack speed slow the target. You are high as giraffe pussy.
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | ||
#2650
|
|||
|
![]() Lol I take how many days off this forum and this is still going on?
Lol plsnoban love your new signature And toxigen your avatar inspired me to watch No Country For Old Men this weekend
__________________
| ||
![]() |
|
|