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View Poll Results: Do you think Luclin models should be an option for Project 1999?
I do not want Luclin models 554 66.75%
I want Luclin models. 276 33.25%
Voters: 830. You may not vote on this poll

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  #261  
Old 08-30-2010, 03:06 PM
Kutter Kutter is offline
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You don't win till you post a link for your workaround.

:P
  #262  
Old 08-30-2010, 03:09 PM
Rasterburn Rasterburn is offline
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There is no link. It belongs to me.

But if you are actually interested in learning about such things, then you might start here:

http://www.google.com/#hl=en&q=Direc...b4f7af4a13aa89
  #263  
Old 08-30-2010, 03:24 PM
Kutter Kutter is offline
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I'd imagine it would probably be something more along the lines of:

THIS

Amirite?

Unless everything is client-side. Then it'd be a bit harder. Be much easier if you were more specific.
Last edited by Kutter; 08-30-2010 at 03:27 PM..
  #264  
Old 08-30-2010, 03:26 PM
Molitoth Molitoth is offline
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I liked a couple of them....

Iksar and High Elf.... but most of the rest were trash.
  #265  
Old 08-30-2010, 03:26 PM
Rasterburn Rasterburn is offline
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Quote:
Originally Posted by Kutter [You must be logged in to view images. Log in or Register.]
I'd imagine it would probably be something more along the lines of:

THIS

Amirite?

Negative. That short article talks about how to modify the textures within the actual game files -- permanently altering them. I am not doing it that way.
  #266  
Old 08-30-2010, 03:49 PM
BrentClagg BrentClagg is offline
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@Rasterburn - So you actually wrote the code yourself for the DirectX Injection or did you find a 3rd party program that allowed you to do it?
  #267  
Old 08-30-2010, 04:05 PM
Rasterburn Rasterburn is offline
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Quote:
Originally Posted by BrentClagg [You must be logged in to view images. Log in or Register.]
@Rasterburn - So you actually wrote the code yourself for the DirectX Injection or did you find a 3rd party program that allowed you to do it?
Nah, I'm mainly a texture artist who likes to mess around with the guts of my favorite games. Models and textures are what I know best. I know a -little- about that end of things (coding), but I'm far from being an expert on it. I've had a mod-related web site for the past four years and a couple of friends over there wrote the bulk of the code for it. They wrote the injector that we were experimenting with for Age Of Conan, too. The EQ version still isn't finished and parts of it are a bit wonky... so I wouldn't feel comfortable about distributing it to other people. But it works well enough for my own purposes. Like I said, it's really just a sort of novelty toy.

Sorry I couldn't be of more help in this topic. I tried. [You must be logged in to view images. Log in or Register.]
  #268  
Old 08-30-2010, 04:18 PM
BrentClagg BrentClagg is offline
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Quote:
Originally Posted by Rasterburn [You must be logged in to view images. Log in or Register.]
Nah, I'm mainly a texture artist who likes to mess around with the guts of my favorite games. Models and textures are what I know best. I know a -little- about that end of things (coding), but I'm far from being an expert on it. I've had a mod-related web site for the past four years and a couple of friends over there wrote the bulk of the code for it. They wrote the injector that we were experimenting with for Age Of Conan, too. The EQ version still isn't finished and parts of it are a bit wonky... so I wouldn't feel comfortable about distributing it to other people. But it works well enough for my own purposes. Like I said, it's really just a sort of novelty toy.

Sorry I couldn't be of more help in this topic. I tried. [You must be logged in to view images. Log in or Register.]
It's fine. I was just curious how deep I would have to go to get Luclin models. I've not worked a whole lot with DirectX, but do have experience in coding. I may take a look and just get familiar with it. I wouldn't think it would be too hard to learn enough to be dangerous.
  #269  
Old 08-30-2010, 04:35 PM
Zadrian Zadrian is offline
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I think the Luclin models were way over done - the characters always looked as if they were holding their breath in.
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  #270  
Old 08-30-2010, 04:42 PM
Rasterburn Rasterburn is offline
Aviak


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Quote:
Originally Posted by Zadrian [You must be logged in to view images. Log in or Register.]
I think the Luclin models were way over done - the characters always looked as if they were holding their breath in.
The Luclin models actually have visible breathing animations... where as the old world models do not. You can see the Luclin models breathing in and out, in other words... which adds considerable realism to the character. It's the old world models who look as if they're holding their breath all the time.
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