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#1
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![]() So I'm using this on Project Quarm, figure I'd reply here even though it's the P99 board since it's the official thread for the UI. Everything's perfect EXCEPT...
Spell icons are wrong, at least on shaman. I.e. summon icon for minor healing, poison icon for inner fire. I was able to just replace spells_01.tga thru 07 with default UI ones and it fixes the spellbook, but if I do the same with gemicons01.tga-03 for spellgems in my gem bar and hotbars it gets all screwed up using anything but QQ's. I downloaded QQ from this thread and copied over those spell icons, and no dice. Wonder why this is happening when all the other UI's that shipped with Qarm have the right icons for everything... This is my favorite of all the UI options so I really wanna figure this out, lol | ||
Last edited by kipoki; 10-06-2023 at 12:13 PM..
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#2
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![]() Quote:
So it's doable but it would be a lot of work. I might do it. | |||
#3
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#4
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#5
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#6
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![]() I'm trying to get this one to cooperate, but when I "/load qq" I get:
"Your XML files are not compatible with current EverQuest files, certain windows may not perform correctly. Use "/loadskin Default 1" to load the EVerQuest default skin." uierrors.txt has the following entries: [Tue Nov 26 11:28:07 2024] Error: Could not find child bel in window TargetWindow [Tue Nov 26 11:28:07 2024] Error: Could not find child AltStorageButton in window BankWnd [Tue Nov 26 11:28:07 2024] Error: Could not find child MeditateButton in window SpellBookWnd | ||
#7
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#8
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![]() Anyone know what cause both of the spellbook versions not to have any visible text(can only see spell icons)? Everything else is working perfectly.
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#9
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![]() Turns out this was caused by using texture on the spellbook instead of the default transparency. Afaik all other windows can use a texture, but the spellbook texture covers the text of the spell names.
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#10
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![]() anyone have an upscaled 1440p version of this UI?
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