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Old 09-24-2019, 09:55 PM
GhostCow GhostCow is offline
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Yes, it was bad, they changed it because it was bad, and the game was better for it. If it's so great then why did they remove it?
  #2  
Old 09-24-2019, 09:59 PM
Mblake81 Mblake81 is offline
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Originally Posted by GhostCow [You must be logged in to view images. Log in or Register.]
Yes, it was bad, they changed it because it was bad, and the game was better for it. If it's so great then why did they remove it?
They changed a lot of things that soured players who were into it for reasons like this. They added autoteleporters because having a couple classes that could teleport people around in the RPG setting just didn't cut it for high speed raiding video game. Far more convenient to click a pedestal.

Anything else?
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Old 09-25-2019, 06:45 AM
Kraznor Kraznor is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
They changed a lot of things that soured players who were into it for reasons like this. They added autoteleporters because having a couple classes that could teleport people around in the RPG setting just didn't cut it for high speed raiding video game. Far more convenient to click a pedestal.

Anything else?
And those changes were good for EVERYONE except 2 classes. Only druids and wizards didn't like SoL and PoP changes. Should we ignore 10 classes for the sake of 2?
  #4  
Old 09-24-2019, 10:07 PM
GhostCow GhostCow is offline
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We all know the game went to crap around Luclin. That's why were here. We are discussing a mechanic that was changed in Velious era. You know, the time when EQ was at it's best?
  #5  
Old 09-24-2019, 10:09 PM
Mblake81 Mblake81 is offline
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Originally Posted by GhostCow [You must be logged in to view images. Log in or Register.]
We all know the game went to crap around Luclin. That's why were here. We are discussing a mechanic that was changed in Velious era. You know, the time when EQ was at it's best?
Green starts in the original game, which that UI is part of. It is changed some during Kunark then finally in Velious. Green is not starting in Velious, this is what we are talking about.

Edit: My personal opinion is EQ didn't go to the trash can during Luclin but started with Kunark. The original game was the best, rounded and complete. They started tossing whatever after this but still kept some semblance which started fading faster with each expansion before finally being bent over the table with Luclin. It went from an RPG with a fairly deep background of influences before it to just another raiding game competing with other titles on the market. EQ lost its identity at this point.
Last edited by Mblake81; 09-24-2019 at 10:14 PM..
  #6  
Old 09-24-2019, 10:24 PM
soronil soronil is offline
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Originally Posted by GhostCow [You must be logged in to view images. Log in or Register.]
We all know the game went to crap around Luclin. That's why were here. We are discussing a mechanic that was changed in Velious era. You know, the time when EQ was at it's best?
I don't necessarily think the game was at it's best at Velious. Itemization went to shit for one. Other than simply more content (cultural tradeskills are cool) i can't think of many reasons I enjoy the velious expansion. I don't really care about having 4 more hotbar buttons THAT much
  #7  
Old 09-24-2019, 10:26 PM
Wurl Wurl is offline
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Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
I don't necessarily think the game was at it's best at Velious. Itemization went to shit for one. Other than simply more content (cultural tradeskills are cool) i can't think of many reasons I enjoy the velious expansion. I don't really care about having 4 more hotbar buttons THAT much
I don't know if I'm in a minority, but I LOVE Velious zones. They're some of my favorites in the game!
  #8  
Old 09-24-2019, 10:37 PM
GhostCow GhostCow is offline
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I don't know if I'm in a minority, but I LOVE Velious zones. They're some of my favorites in the game!
I agree the Velious zones were pretty great. The best parts for me though were the new UI and removal of hybrid XP penalties. They also added a lot of spells that helped some classes be more useful. Honestly it was criminal for them to make those spells expansion only.
  #9  
Old 09-25-2019, 06:47 AM
Kraznor Kraznor is offline
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Quote:
Originally Posted by GhostCow [You must be logged in to view images. Log in or Register.]
We all know the game went to crap around Luclin. That's why were here. We are discussing a mechanic that was changed in Velious era. You know, the time when EQ was at it's best?
No, we don't. Most players stuck it out through PoP because PoP rocked hardcore. SoL was an awesome experience, too. Velious was good, but hardly the best. If what you are saying was true, the mass exodus would have occurred at Luclin. It didn't. It occurred at GoD.
  #10  
Old 09-25-2019, 06:53 AM
Mblake81 Mblake81 is offline
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Originally Posted by Kraznor [You must be logged in to view images. Log in or Register.]
Um. EQ just had it's 20th anniversary, so your "terrible" analysis is purely your opinion. Tens of thousands of people disagree with you or EQ would not exist.

Listening to the majority is NOT why EQ lost so many people. The majority was not calling for WoW... the MINORITY was...but Sony saw that as the cash grab because of WoW's popularity with kids so they went that direction to attract back more subs that they were bleeding.

When you make uninformed statements, expect backlash.
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And those changes were good for EVERYONE except 2 classes. Only druids and wizards didn't like SoL and PoP changes. Should we ignore 10 classes for the sake of 2?
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Originally Posted by Kraznor [You must be logged in to view images. Log in or Register.]
No, we don't. Most players stuck it out through PoP because PoP rocked hardcore. SoL was an awesome experience, too. Velious was good, but hardly the best. If what you are saying was true, the mass exodus would have occurred at Luclin. It didn't. It occurred at GoD.
*Garlic Spray*
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