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#1
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I have leveled a Monk from 10-52 recently with 140 or less STR for the entire leveling process. I can tell you that having 140 STR was not a problem. 160 STR wouldn't have helped me. Anybody claiming STR will give a significant boost to DPS is literally pulling this opinion out of thin air, and should not be listened to until they can provide evidence. Quote:
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Last edited by DeathsSilkyMist; 08-12-2023 at 02:33 AM..
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#2
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Impassception
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#3
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In about an hour I'm gonna be kickin back with a casamigos margarita.
Wanna know what I won't be doing? Looking at this thread. Sperg on, boys. | ||
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#4
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I’m reading back through the thread out of boredom. This post from page 8 really stands out. Quote:
I would never put 20 int starting stats on an iksar sk You would put those 20 points into intelligence And that is ok. Whether a 4.3% increase (again, using your numbers) and more carrying capacity is significant enough to offset the loss of a little mana? That is also subjective. You feel it isn’t. I feel it is. That’s Ok. There is no winning or losing. Opinions were shared. Some people’s opinions might have changed, others not. We established that yes GamPase is accurate Nothing new is being said at this point. This spirited thread exists for anyone who cares to read it. The opinion of whoever has the last or most recent post doesn’t get bonus points in the eyes of the readers. If anything most may make it 10 pages in before getting bored and moving on or simply making up their mind and moving on. Time to put Old Yeller out to pasture and let this thread die.
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#5
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I do not think it is productive to simply claim everything is subjective. People use this as a tactic to dismiss factual evidence. That is what it feels like you are doing on a regular basis. This is especially true when you have a habit of dismissing evidence out of hand. I am not trying to be mean, I am simply pointing out this behavior. I will be happy to admit I am wrong if you can show evidence that counters what I have provided here: https://www.project1999.com/forums/s...&postcount=300 We all agree that starting stats will not significantly impact OP, regardless of what they choose. I simply want to ensure OP has the best information possible, so they can confidently make the choice that feels right for them.
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#6
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Your argument about INT is min/max in nature. The vast majority of players never get to end game stats. So you’re effectively giving advice that will apply to almost nobody. Each stat has its own application. There is no correct answer, unless this is a min/max thread, then yes the answer is INT. OP hasn’t asked for a min/max debate, you’ve just turned it into one. | |||
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#7
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idk man i laughed a bit
troxx is good elf peepul | ||
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#8
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I have no problem with entertainment, but please leave that in RnF. This is a forum that is discussing the mechanics of the game. Trolling here is simply confusing readers who don't know the forum drama very well.
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#9
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It is easy to prove this. Just take a look at video game metas. In a game like League of Legends, there are objectively better or worse champions. This is because people can run the numbers and determine which champions have a statistical advantage, after accounting for player skill, latency, etc. Does this mean a lower tier champion cannot compete? No, but you will be at a disadvantage. The reality is yourself and other posters simply do not understand this concept well enough. This is why you simply keep insisting it is subjective.
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#10
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But this concept you're talking about is well within my bailiwick. I've built epsilon-greedy multi-armed bandits for online commerce. I've worked on systems that attempt to correct for the "banana problem" in collaborative recommendation systems. I've worked through the mathematics of recursive descent, and understand mechanics of and motivation for using something like simulated annealing to avoid local optima. So yes, I'm explicitly arguing from authority here. The difference between what you're talking about with LoL and what we're talking about with EQ SK attribute starting points is that the cost function is well defined in your LoL example, but there is no well defined cost function here, which is exactly what I mean when I say "best is subjective". Min-maxing or formal optimization is about using a cost function across some domain of parameters, where you try to choose parameters that minimize the cost function. With LoL, that cost function would be loss percentage, modified by something like an Elo rating system to account for opponent player strength. The parameters would be something like team champion choices, opponent champion choices, map; not really sure because I've never played LoL. What's the cost function in EQ? I genuinely can't think of any formal cost functions that could apply. The game content is too easy; that's why we all agree that starting point allocations have minimal impact. There's things like solo artist challenges or low-man raids, but that's only relevant within those subsets of the larger game content. So when I say that the best is subjective, what I mean is that there's no universally applicable cost function. I mostly enjoy leveling minimally-twinked characters through pickup groups, so my cost function is going to overweight attributes like undergeared DPS, carrying capacity, and so on. You seem to mostly enjoy end-game soloing and maybe raiding, so you're going to underweight those attributes. If we don't share a cost function, we won't agree on "best". | |||
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