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  #261  
Old 01-23-2024, 12:13 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
But … but … muh napkin maff
As you can see, Troxx cannot rebut, and has gone back to trolling.

Troxx thinks "I never saw a stun interrupt a spell" is solid evidence, and thinks that basic math like calculating the factual amount of HP regeneration you get per hour is nonsense. Regardless of how much Troxx trolls this thread, a 60 Troll/Iksar Shaman is still getting 4800 HP per hour while standing via racial regeneration, assuming they are never at 100% HP. This is still 3-4 Torpor's worth of HP, which is still 1.5-2 minutes of recovery at best. A Torpor Shaman played properly is at 100% HP/Mana when out of combat, so the 4800 HP recovered per hour is generally lower when actually playing.
Last edited by DeathsSilkyMist; 01-23-2024 at 12:23 PM..
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  #262  
Old 01-23-2024, 12:15 PM
Troxx Troxx is offline
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https://www.project1999.com/forums/s...43&postcount=2



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  #263  
Old 01-23-2024, 12:26 PM
Toxigen Toxigen is offline
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hey guys D4 S3 releases today
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  #264  
Old 01-23-2024, 12:42 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
hey guys D4 S3 releases today
I'm more excited for the new D2R ladder actually. Get them high runes!
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  #265  
Old 01-23-2024, 12:56 PM
Troxx Troxx is offline
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I’ve got no clue what either of you are talking about [You must be logged in to view images. Log in or Register.]
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  #266  
Old 01-23-2024, 01:01 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I’ve got no clue what either of you are talking about [You must be logged in to view images. Log in or Register.]
Diablo 4 Season 3 (Toxigen) and Diablo 2 Resurrected ladder (myself). Diablo 4 and 2 have rotating seasons (called ladder in Diablo 2), where you play for x months and then your characters get dumped into a non-season bucket so you can still play them. Then you start all over when the new season/ladder comes out. It's very similar in concept to merging Green and Blue together (non-season) and then creating a new season where everyone starts over (Green 2.0).
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  #267  
Old 01-23-2024, 02:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
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With regards to Troxx's specific point on stun rate. I'll use my Monk's logs from levels 12-52 to get some hard data to back up the rates. He almost exclusively fought unslowed warrior mobs via face tanking in twinked gear.

I was kicked or bashed a total of 21044 times, regardless of a hit or miss. Mobs attempted to kick me 6718 times, the rest were bashes. This means there is roughly a 70% chance to be bashed, and a 30% chance to be kicked.

6157 bashes hit me, and I got 1661 "You are Stunned!" messages. This means there is a 25% chance to be stunned from a successful bash.

These numbers support what someone like https://wiki.project1999.com/Sakuragi%27s_Warrior_Guide says with regards to the bash rates using "napkin math". He also says there is a 75% chance to be bashed instead of kicked, and a 25% chance to be stunned (50% hit rate and 50% stun rate). This shows that if you have the correct formula, you can indeed get the averages, and real data backs this up. Claiming "napkin math" has no relevance is clearly false.

1661/21044 = ~7.9% chance to be stunned per kick/bash attempt on my Monk. 1613 missed bashes were blocks specifically and 257 were ripostes, so that means the chance to be stunned on a Shaman is a bit higher. Roughly half of all attempts were not hits, so we can just divide 1870 by 2 for simplicity's sake. 1661 / 20,109 = ~8.25% chance to be stunned per kick/bash attempt on a Shaman. Realistically it is probably closer to 8.5% since Monks have better dodge skill than Shamans.

An 8.5% chance to avoid being stunned in the first minute of a fight when the mob is unslowed is pretty good. That means 1 in every 12 tough fights you are preventing a guaranteed interrupt from occurring when you are applying your first slow. A Shaman who gets their first slow interrupted is taking hundreds of extra damage from an unslowed mob. Conversely, Iksar/Troll Regeneration is giving you 80 HP in the first minute of a fight, which has a much lower percent chance to save you if things go south. That is 1/3rd of a single max hit from a WW Dragon.

This is why FSI is the Min/Max option for Shamans at level 60 with Torpor. An 8.5% chance to avoid a guaranteed slow interrupt in the first minute of a fight is going to increase the odds of your survival more than the 80 HP you get via Troll/Iksar Regen in the first minute of a fight. It is the same reason why Vindi BP is BiS, and people give their Fungi Tunics to alts once they get Torpor.
Last edited by DeathsSilkyMist; 01-23-2024 at 02:55 PM..
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  #268  
Old 01-23-2024, 02:52 PM
Jimjam Jimjam is offline
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How did you control for sources of stun beside frontal bashes?
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  #269  
Old 01-23-2024, 02:59 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
How did you control for sources of stun beside frontal bashes?
With the logs from my Monk? Easy, I never fought cleric mobs with him, or mobs that have a spell that stun. My logs back this up. That is why I said this at the beginning of my previous post:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
He almost exclusively fought unslowed warrior mobs via face tanking in twinked gear.
The mobs that were not warriors were shamans. I leveled on Crystal Cavern orcs in the low 30s, which included killing the oracles.
Last edited by DeathsSilkyMist; 01-23-2024 at 03:09 PM..
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  #270  
Old 01-23-2024, 03:10 PM
Jimjam Jimjam is offline
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What about rear strikes?
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