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#1
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There's a couple spots where ide rather the druid,and a couple where the shaman will do better.
The group of 4 could do gwurms with the shaman tanking,for instance. I think in chardok I would prefer the druid. Most seb camps I would take a necro. Only one I would I would want the mage would be chardok Royals. Mage makes that camp much easier. | ||
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#2
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To Troxx, you are the only one who is getting triggered. You had to double post to vote on your own poll lol.
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Last edited by DeathsSilkyMist; 09-17-2022 at 06:15 PM..
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#3
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[You must be logged in to view images. Log in or Register.] It’s why we’re nearly on page 340. It’s why we will eventually hit page 400 … and then 500. Cause you can’t resist it. You won’t stop. And I’m so fucking amused that I’ll keep prodding your angsty arse along. [You must be logged in to view images. Log in or Register.] In the meantime I recommend that those collectively following along cast your vote. In this theoretical group we are drafting and considering the full scope of 1-60 play. All camps. All zones. Creature comforts. Mobility. Usefulness not just farming Ixblatthefckzitsname. Which would you rather have. Druid or shaman. I’ll go first.
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#4
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#5
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OP thinks so too. You don't have to bend over backwards to try and exclude Shamans just to try and "win" against me. I don't have any Mage hate. I like Mages. I like Wizards too. But I am also realistic about how the game works.
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Last edited by DeathsSilkyMist; 09-17-2022 at 06:58 PM..
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#6
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I have lots of love for shamans. Overpowered class to be honest. But reference the above part I appropriately quoted and made BOLD SO YOU CAN READ IT BETTER But … when you can’t win the argument .. If you can’t objectively make the case that starting with the agreed upon best of the best starting three classes in this theoretical 4 man group … [You must be logged in to view images. Log in or Register.] Remove the cleric? What a dumb thing to even consider.
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Last edited by Troxx; 09-17-2022 at 07:09 PM..
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#7
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It is clear you are only rating Shamans lower here out of some desire to prove me wrong. A Shaman doesn't suddenly lose it's overpowered nature in a group with one more person lol.
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Last edited by DeathsSilkyMist; 09-17-2022 at 07:12 PM..
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#8
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Here is irrefutable proof/evidence - which cannot be refuted, and which is self evident - of DSM attempting to move the goalposts by bringing a 5th "pocket" character into his "arguments" (even though this is intended to be a civil discussion - not an argument) pertaining to the "Best 4 person all caster/priest group" discussion": Quote:
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For these reasons - which I have repeatedly stated - I am not sure which particular/specific belief/claim/stange/"argument"(s) that DSM is currently holding/defending/"arguing"; it would be helpful if he could elaborate/clarify/specify for the sake of civil discussion. | ||||||||||||
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#9
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Shaman loses some of its power due to some of its best abilities--haste and slow--being redundant in this group. The shaman adds less to this group than what it can do solo or as the anchor of a typical melee duo. So, here, it's merely a strong character rather than an overpowered (or necessarily the best--I like necromancer better, as said before) addition. Unlike you I do look down on magicians; I consider them little more than a crappier necromancer suited mainly to bad or low-motivated players. At least a shaman has some remaining advantages of its own right even when its best advantages are nullified. Magician looks at necromancer and feels small and useless. Heck, we have another thread on the forum, right now, where there's considerable agreement as to how bad magicians are in a world where necromancers also exist. Comparing the shaman to a druid makes for an interesting task. Druids didn't get much thought earlier in the thread but in truth druids are one of the game's most popular enchanter partners so obviously they fit in here. They provide ports so the group doesn't have to constantly pay for them or level their own port-mule, they do what they do without needing 100K+ worth of spells, they have a part-time charm option in some of the best high-level zones, they're a fair choice. Compared to shaman it has less mana regeneration, can't really act as a tank, and gives up malo but it does get a lot in compensation. Both of them allow the group to break up into two powerful duos when desired, and both provide buff and heal back-up in case the cleric doesn't log on (a serious weakness for Team Mage--stuff like that happens in the real world). It's pretty close. Chalk me up as a tie for now. I'm leaning slightly toward druid due mainly to it being so much cheaper, but it's a weak lean and I don't feel very emphatic about it. I might change my mind later if someone makes a particularly sound argument for one over the other but for a few minutes' thought they look pretty close overall. Danth | |||
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Last edited by cyxthryth; 09-17-2022 at 06:08 PM..
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