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#271
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Last edited by Allizia; 04-13-2013 at 07:14 PM..
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#272
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What I did say is that I could create content comparable to The Sleepers current content very quickly. It is not tuned or balanced well, and is pretty much a half-ass copy of the PEQ stock DB with some obvious stuff trimmed out. | |||
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#273
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Auvdar -- Divinity, 60 Druid. Retired.
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#274
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#275
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![]() I don't even.. Nevermind. Will see how it's going a few weeks from now.
How was the non-hotzone Lesser fay exp goin for ya? It's awesome being funneling into specific camps to progress. | ||
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#276
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![]() who knows maybe eqpic emu has the real classic xp, honestly i leveled so fast on blue i could have sworn there was a xp bonus. shit didnt feel classic but then again eq is pretty damn easy leveling-wise no a days so maybe its just knowledge.
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Current Games:
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#277
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![]() The problem with hotzones is that until everyone can bind themselves or until there's enough binders to pick one up casually, everyone is streaming into the hotzone that's local to them and there's not much left for people to kill.
Really on the fence about the server, still taking a look but I fear for its future when Velious is launched here...there is talk of cats on the moon though. | ||
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#278
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![]() Have to wonder what in the fucking hell they spent the two years this server was in development on. It certainly wasn't common bug fixing or content testing, there's something wrong with literally every single thing you look at. I hope it means the endgame content is absolutely perfect, otherwise it's quite the joke. It's been in development since 2011, but so far it looks like a two-week project. Just absolutely riddled with bugs, non-classic shit, and all in all rock-bottom quality at least in the 1-20 content.
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Last edited by Noselacri; 04-14-2013 at 11:02 AM..
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#279
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![]() Kegz is fixing bugs as they're reported, putting in the hours... but yeah, you have to wonder how shit the beta really was in terms of people's feedback and/or fixes coming from that.
Signed into the beta a couple of days before it launched and thought I'd run the bard mail quest from Felwithe to Kelethin and kill a few things to test the XP rate. 4 blues (16%) for a hand-in at level 1. Killing wasps/bats/etc... seemed slow. Live then launched. I ran the mail quest from Kaladim and Felwithe to Kelethin on a dwarf rogue... ~0.5% XP for each hand-in. The question is, why did Kegz nerf the XP to a crawl when live launched? I know it has since been adjusted but not by much, and people can't take advantage of hotzones properly because they're overfarmed and it's a struggle to get to 12 or 14 to be able to bind. I have to say I don't remember Velious being THAT slow for XP. Problem is, if he lets loose and gives the server an XP rate that's more rewarding - he'll risk pissing off the hardcore crowd who have battled their way to 18-20. Quite the hole he's dug in a way. Global OOC is funny however, people calling "server first" on just about everything from levels to starting their epics. You ask the population if they can name all the server firsts (who got L5, L10, L15 etc first) and nobody knows... or cares [You must be logged in to view images. Log in or Register.] | ||
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#280
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