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I think the problem is people have an inflated concept of what "best" means. I think they assume it means "so much better you will regret everything else". I am not saying that. INT is simply the best choice in a set of options that are ultimately not going to impact your character in a significant way. This is backed up by statistical evidence. There is nothing wrong with saying: 1. INT is the best choice statistically. 2. You can pick any other stat, and you will not have noticeable issues with your character. 3. Other stats have benefits, which are as follows... The best solution is to give people the facts, and trust them to make the right decisions. I see no benefit in basically saying "everything is subjective, therefore it doesn't matter". Not only is this a false statement, but it hurts the players who enjoy min/maxing. Players who do not enjoy min/maxing will not be hurt by the facts. It is a win/win to supply the best information possible.
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Last edited by DeathsSilkyMist; 08-11-2023 at 06:02 PM..
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#2
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#3
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If we agree that starting stats will not affect your character in a meaningful way, then the benefits of each individual stat are deemed to be outside the scope of our consideration for this conversation. It doesn't really matter if you get +1 DPS, +100 HP, or +200 MP. Therefore, the only real consideration left is the statistical probability that you will cap the stat. This is because a capped stat provides zero value. If you take a look at the distribution of which stats appear on useful SK equipment, you will see STA and STR appear with higher frequency. INT appears less often. In addition to this, the amount of STR that can be applied to a character via buffs is also much greater than INT. Therefore, INT is the statistically best choice.
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#4
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[You must be logged in to view images. Log in or Register.] I’m glad you said all that. I’m just sad I had such a hard time understanding it. Lots of big words and unfamiliar terminology I had to google. #headache [You must be logged in to view images. Log in or Register.]
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#5
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Optimization needs:
Multi-armed bandits: Imagine you're at a casino with a row of slot machines, which are sometimes called "one-armed bandits". Each slot machine has a different unknown payout rate. How should you choose which machine to play (exploit), and when should you choose to stick with the current machine versus move to another machine (explore)? Epsilon-greedy is one strategy for how to choose when to explore and when to exploit. Recursive gradient descent: Imagine the space of possible outcomes is a valley, and you're somewhere on the side of that valley. Play an iterated game: from where you are currently, figure out which direction is "most downhill"; take a step in that direction, then repeat. Simulated annealing: imagine there's a small pond or low spot or "false valley" on the hillside of the valley. To avoid getting stuck there and never finding the actual valley, change the size of your step, and each time add a small random jump. That way, you have a chance of getting out of the false valley and eventually finding the real valley. The metaphor is with metallurgy, where the final crystal structure is a function of the rate of cooling of the hot metal; you add a "temperature" parameter that automatically lowers over the course of the iterations, so that you take smaller and smaller steps with less random jumps. Instead of metallurgy you can also think about tempering chocolate when cooking. Banana problem: Say you want to recommend some food item to a shopper on your grocery site. You might start by saying, based on the current item the shopper is looking at, what is the item that has been historically bought most often by people who bought that item? This is the "people who bought this also bought that" set of recommendations on Amazon. The problem is, bananas are so popular that no matter what item you're looking at, it's likely that the item most commonly paired with that item is bananas. So you need to adjust the ranking to account for the overall popularity of each item. So the new question is: given this item, what items are bought along with it at a rate above the base rate. Collaborative recommendation systems: We will recommend something for you based on the past behavior of other shoppers. | |||
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#6
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#7
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Yeah no, you are not the subject matter expert as what constitutes looking bad. If you need me to explain … it was a jab at the line of reasoning that simply because a stat is less prevalent on gear it means it is the most right choice. It’s not about which stat is the hardest to cap; it’s about which stat is going to actually do for you over the course of your character’s life. That’s the part of this (the discussion part) that you never got around to having. You’re stuck in your head very narrowly focusing on BiS arguments.
Ok so are we allowed to let this thread die now? You think I’m wrong. Everyone else thinks you are wrong. You think you’re somehow winning. Everyone else thinks your captaining the fail boat. We are at an impasse. Time to move along
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Last edited by Troxx; 08-11-2023 at 06:59 PM..
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#8
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You simply need to stop proclaiming you are victorious due to an argumentum ad populum fallacy. Nothing you said in this post correct, other than you have a strong desire to reach an individual impasse with me. You are not speaking for anybody else in this thread. I am currently winning the debate, as I have evidence to back up my claims, evidence you have yet to rebut. Here is my evidence: https://www.project1999.com/forums/s...&postcount=300 There is nothing wrong with admitting defeat, coming back with better evidence later, or letting the thread die with the possibility of people thinking you may have been wrong.
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#9
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[You must be logged in to view images. Log in or Register.] If that will help you sleep better tonight, you go along thinking that sugar-bear.
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#10
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