#281
|
||||
|
Feb and March combo undate just dropped. It's a big one. https://monstersandmemories.com/upda...-feb-amp-march
Quote:
__________________
| |||
#282
|
|||
|
2026 typo?
| ||
#283
|
|||
|
not a typo
__________________
| ||
#284
|
|||
|
That's 21 months?
| ||
#285
|
|||
|
The January 2026 date will contain the core gameplay elements and a handful of playable races and areas. There is more to do to complete the remaining world, races, and zones for them to live in.
Check out the Early Access FAQ here for the specifics. But feel free to ask questions and I'll do my best to answer them. [You must be logged in to view images. Log in or Register.]
__________________
| ||
#287
|
|||
|
I won't hold you guys to that timeline, but that is exciting news!
| ||
#288
|
|||
|
Dang, I really do want to play your game. I couldn't get in on the test but I watched several videos of other people playing. Based on that and the info in your FAQ this is like the game I've been dreaming of since I quit EQ.
The only mild concerns I have are that you might make enchanters overpowered (specifically charm spells) and that hybrid classes might be kind of crappy like in EQ. Sorry, I couldn't resist giving my 2 cents on those things. But whatever, I'll probably be playing a Troll Necro like all right thinking people. | ||
#289
|
||||
|
Quote:
We were talking a lot about the enchanter in our last internal play test. There is concerns about charm by some internally also. We'll see where things land. We're still shuffling things around and trying to come up with good solutions for problem areas. Feel free to continue sharing the 2 cents, we read comments. [You must be logged in to view images. Log in or Register.]
__________________
| |||
#290
|
||||
|
Quote:
For example: For paladins I would suggest playing up the self-sacrificing angle. It really fits with the psychology of people who want to play paladin from a Role Play perspective. So maybe some ability with a long cool down that could be used when a group wipe looks likely. It would condem the paladin to certain death but give the others a chance to escape. Like a mega taunt that draws all agro to the paly and gives him major damage mitigation for a brief time but also roots him in place. Simultaneously it gives the other group members a brief invulnerability so they can try to run but also prevents them from attacking or casting spells. Or...on a less dramatic note, give paladins a new type of buff which can be cast only on one other group member. It would redirect some percentage of incoming damage from that player to the paladin. It wouldn't compete with the buffs other classes have because it's not a hitpoint buff or a AC buff or a damage mitigator or absorber it is a damage redirecter. Geez, see what you made me do. Ok I'll shut up now. | |||
|
|