![]() |
|
|
|
#1
|
||||
|
Quote:
A Shaman can regenerate around 16 mana per second. 3600 seconds x 16 mana = 57600. Bane + Envenomed bolt cost 745 combined, so 57600 / 745 = 77. So I can cast this combination around 70 times per hour realistically. The DoTs do NOT have to finish, because they always deal the same damage. (214 + 146) / 6 = 60 DPS flat. My pet does around 13 DPS on average, so you are looking at 73 DPS on average for a Shaman, unless you are killing more than 70 mobs per hour. In higher level zones usually you have lower kills per hour due to camp availabilities and 30 minute respawns. I am not even including clicking Epic. It only takes about 40 seconds to recover the entire mana cost of Bane + Envenomed Bolt. I am not even including the mana reduction from specialization, so it may be a bit faster. Also the DoTs do have a initial hit as well, which I didn't include[You must be logged in to view images. Log in or Register.] If you are looking at the initial hit, that is 110 + 150 = 260/6 = 43 DPS roughly, so yes you are getting something even if the mob dies in 6 seconds.
__________________
| |||
|
Last edited by DeathsSilkyMist; 08-23-2022 at 02:32 PM..
| ||||
|
#2
|
||||
|
Quote:
| |||
|
#3
|
|||||
|
Quote:
Quote:
But even beyond that, your numbers are STILL very wrong. Your DPS only starts working after spells actually land, and the DoT's need to fully tick (which they frequently don't, as the target dies before the next tick comes). Here is what the numbers actually look like in a group scenario like this: Spend 5 seconds casting Bane --> 150 damage and will hit 3 ticks = 792 damage 7 seconds later E-bolt hits ---> 110 damage and will hit 2 ticks = 402 damage That is only 30 DPS. This also assumes you never get resisted, which won't be the case. In actuality the DPS is much lower. I will help you out though: using E-bolt is pointless, "Blast of Poison" is going to be better instead, as it costs much less mana. You can do a Bane + Blast cycle more frequently (every 30 seconds), and let's say this is sufficient to match the pace of the group. Assuming 70% effectiveness of your spells because of resists, that means the actual realistic DPS is 28. If the Cleric has the mana to always heal you.
__________________
| ||||
|
#4
|
|||
|
If we're still arguing about fungi king camp, you really don't kill that many mobs. I think the minimum is keeping 8? Spawns cleared. Been a while since I've been down there,feel free to tell me you need to kill 5mobs a minute minimum
| ||
|
#5
|
|||
|
I’m not the desperate one here.
How many times have you quoted the same wall of text with your broken rationale trying to make a point that thus far zero people have agreed with? I’ve got a 60 shaman with a full spell book/torpor. I know how much damage shamans actually can manage and in a fast paced group even going full manic-casting canni mode still can’t keep up with the very easy, very lazy … very potent dps of the mage. Mage is easy-mode superior dps with minimal effort. Quit smoking crack.
__________________
| ||
|
#6
|
||||
|
Quote:
I am not desperate at all. The math definitively proves my point. People are simply in denial.
__________________
| |||
|
#7
|
|||
|
Realistically, most groups are used to seeing the shaman doing 1/4 of a mage's damage because the shaman's healing/slowing/buffing/etc. Ask one to operate in damage mode he's going to be more like 80% of the magician. It's more work, admittedly, but in truth the shaman's probably doing that much work anyway most the time, just using the mana for other tasks. I'm not suggesting the shaman will rival the magician, just get close enough that the magician is going to have a tough time justifying himself based on the difference. That should be a fairly less objectionable argument.
| ||
|
#8
|
|||
|
Sorry to UCF, DSM is worse.
| ||
|
#10
|
|||
|
It’s telling when one person insists that everyone else is wrong and in denial.
It ain’t just a river in Egypt muchacho. I do find it funny that you took the effort to parse my average pet dps and then neglected at acknowledge how much dps my mage was ACTUALLY spell slinging … instead falling back on theoryquest of maximum sustainable damage based on spell cost and med ticks. It doesn’t work that way. Groups have to move. Mobs have to be pulled. Kill fast enough and mobs have to respawn. I started the group full mana and never got close to zero (lowest maybe 20% mana finishing of a crypt cycle. That’s how real life works. You begged for my parses. I gave them. You mostly ignored them and reverted to mental gymnastics to prove to the universe that you were right and ignored the hard numbers slapping you in the face. By the way if you bothered to notice these fights were 20-35 seconds on average. That’s enough time for you to load 2 dots .. but the mob will be basically dead by then. You would be better off nuking with a kill rate that fast.
__________________
| ||
![]() |
|
|