#21
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#22
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I think the graphics are fine. It's not cartoony like WoW and it looks pretty good on max settings. I'm happy they went in that darker, more realistic direction.
Character classes seemed way OP though. Yes, D2's beginning of act 1 wasn't exactly difficult, but I felt seriously OP in the beta. I had the most difficulty with the barbarian vs skeleton king, just because I had to stay close to him. "Difficult" is very subjective though...in reality it was only "difficult" because I actually had to use the occasional healing potion. Wizard felt OP, demon hunter felt a bit less OP but had a fun minigun ability, witch doctor felt OP and strange (spiders, exploding toads and exploding dogs?), and monk wtfpwned everything. Greatest thing: the stash is shared among your characters. The worst thing: there will be no offline single player mode. There are also no gems or runes, or any equivalent. Is it worth spending $60 on this game? It feels like a watered down version of D2 with updated graphics.
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Last edited by MrSparkle001; 04-24-2012 at 06:51 PM..
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#24
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Ummm yes there are?
http://www.diablowiki.net/Gem http://www.diablowiki.net/Runestones Both of those are the d3 articles for gems and runestones. Gems are more expansive in D3 and runes are just different. And by not being interested in CE I meant I would not be buying it for my own personal use, didn't even think about attempting to profit off it. | ||
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#25
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I logged about 6 hours on a beta and got a monk to lvl 13, the max level on the beta. Personally, I like it A LOT. I played d1 and d2 profusely, and I am pleasantly surprised with d3.
One thing I did notice was the OPness of the monk and sorc. I played a monk and a buddy of mine did sorc, and I literally didn't need to use a single healing potion once. The two of us basically facerolled throughout the entire beta with little difficulty. It was fun to own everything, but a bit of a challenge would been nice. Also, I would be very surprised if the whole game was actually like that; people here are saying that the beta was only 1/3-1/4 of the first act so I am optimistic. One thing I really liked was the ability to craft items and weapons. Basically you take any magic items, "salvage" them (see: disenchant for wow people) and use the leftover mats to make stuff. You have to pay the smith 2000-4000 to train him to get to a higher level, and it took about 5 training for him to gain a level. Higher levels mean better stuff obviously. The looting system is way better. Your character can run over gold to gather it; you are not required to physically click on it. Also, I am fairly certain that everyone in the game can pick up the same item, so there isn't a mad dash to loot the boss / gold / random items. Overall, I recommend the game if you liked d2. Granted, it's not going to be all nostalgic that a lot of people on these boards demand, but it's new and awesome and it has pretty sweet mechanics and graphics. Hit me up on Zetterbeard on there! I play a lot of SC2 too.
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#27
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Runes aren't actual items, they are just specific modifications for skills that unlock as you level. They are in the beta tho, so if you played it i don't know how you missed them...
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#28
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Well yeah those are called "runes" but I mean the D2 runes that modify your socketed items.
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#29
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