|
|
Thread Tools | Display Modes |
#21
|
|||
|
The problem is too many people trying to min/max for rugged individualism.... instead of playing a strong range of things that come together to create great classic groups.
Paladins and SKs are GREAATTT tanks (far better than warriors before 50...and even after it for normal leveling). Both of those classes get very low cost AMAZING agro spells (disease cloud is bananas). Even a ranger in a group can do a TON to offheal and root for CC along with snare and pulling agro / tanking. But if you are a paladin...in a group with a mage, an enchanter, a druid, and a wizard.....well.... it's going to be rough. | ||
|
#22
|
|||
|
People will play melee more when they can twink and PL
| ||
|
#23
|
||||
|
Quote:
I'm so confused. | |||
|
#24
|
|||
|
It's tough being a tank on a fresh server. I think once the server matures and its easier to twink, then tanks will start showing up. It's tough tanking in CB with cloth, a cracked staff and wooden shield. For so many people extolling the challenge and difficulty of early EQ, and the fun of grouping, it is quite extraordinary how many players choose easy soloing and relatively higher powered classes to play.
| ||
|
#25
|
|||
|
Yeah class penalties have always been a too harsh.
I know the intention is the equivalent of dnd multiclassing but yeah. Racial penalties are good enough | ||
|
#26
|
||||
|
Quote:
The imbalance will only get worse. I thought the DEV wants us to group, but NO tank to group with. | |||
|
#27
|
|||
|
Problem isnt the hybrid XP, it's that Classic EQ does not require traditional tanks for most content except for dungeons (Unrest, UpperGuk, Mistmoore, etc.) And even then it is not always 100% necessary.
A Shaman can tank a slowed mob pretty well in a dungeon. | ||
|
#28
|
|||
|
Yeah... right... don't you mean the severe shortage of gear, proc weapons and pallies not getting stun until like 29 is causing a lack of tanks? Even if they are in the group the only one holding aggro would be SKs who get their shit kicked in as much as anyone else without gear. It's a group effort to allow a warrior/pally to tank at low levels with roots and such, so if anyone is to blame it's the group.
Removing hybrid penalty is as likely to happen as them adding a /level60 command. Pre-kunark. | ||
|
#29
|
|||
|
Part of the issue is that SKs suffer a bit in power until they get spells at level 9. I'm sure the other hybrids suffer in similar ways. Soloing is painfully slow until you get to that spot - even then I wouldn't call it fast. It just can be done.
Add in the XP penalty and it's very hard to get groups. People have some serious issues with grouping with hybrids - the penalty hate is very real! People that want to go fast don't want you in there group, period. Now I made the choice of doing the Troll SK thing again - so I've got a bit of "extra" hate directed at me - but I do like the flexibility of soloing and the extra regen helps out. | ||
|
#30
|
||||
|
Quote:
Have fun at max level when EVERY SINGLE ITEM CAMP is being duo/triod by Enchanter groups. | |||
|
|
|