Quote:
Originally Posted by cd288
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It doesn't really circumvent the point of the list system. The point of the list system was to keep the camp from being passed off person to person within say a certain guild or group of friends. You cannot do this with the list system. Sure, a guild can account share across multiple characters, thereby increasing their odds of getting multiple MS's within their guild, but they can't simply monopolize the camp. Each character has to wait it's turn; that's what the list is designed to do and that's what it's doing.
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Quote:
Originally Posted by nilbog
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Lists
We would like players to have their fair shot at obtaining limited time items, and to that end we are devising a system for a server-kept 'list' of players in line to loot said item.
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We hope this system will prevent the practice of passing camps and/or items to friends, corpsing additional items, and so on. We believe this should closely mimic how the majority of camps were handled in classic Everquest, and is the best solution to mechanically enforce it.
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Having multiple players take shifts on one account absolutely circumvents the spirit of the system that was created, as well as the fairness behind it. Without serious risk to personal health, a single player can't attempt this camp as it's currently implemented. 50+ hours at only two weeks in for some people, with the majority of the pop still in their 20's or below. That's insane.
The whole point was to give everyone a fair shot. That's not the case now.