#21
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Gfaydark is the main auction zone on PVP servers because of easy faction gain via tons of orcs, and the in-zone bank. Just FYI for guys imagining Gfay being desolate. Its like an arena.
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#22
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1) Bind rushing: There's no way to really police this, and xp loss of any kind is going to crack it. It has proven in the past to be a pretty big problem, imo. Combine this with the probability that item loot will exist, and the equation becomes fubar. 2) Solo ganking: While some favor this style of play, it's anti-social and doesn't condone grouping. While (as an anti-pk), I will welcome solo PKs with open-arms, I also will more than welcome anything that promotes more grouping and less soloing. With exp loss in PvP, the solo twinks and solo casters will think twice. 3) Solo casters and Twinks: They have huge advantages in classic play. While tearing through a whole group may be hard, ripping through 2-3 opponents several levels under you isn't nearly as difficult. Anything to balance this is a plus in my book. They don't like losing xp...and will likely run in squads, which is group friendly and A-OK in my book. (Cuz I'll be helping to hunt them...) The cons are mainly experience griefing and increased corpse camping: If a ganker wants to xp kill you...there are ways and ways of doing it. That will exist regardless of an xp penalty. If the penalty is too soft, that's gonna happen anyway. Necros, Monks and SK's can use FD to huge advantage without training, trust me. Bards have crazy shit available that will blow your mind. (Charm-burning...god I hated that). Rooting you until mob respawns...whatever, there are ways to grief you sharpened and honed by griefing experts that have had years of practice. (Scarin' my damn self, now). Corpse camping is easier. Make more friends, lol. Call in anti-pk squads. Log off and play an alt...whatever. I'm sure there's more...but those factors are the biggest in my book.
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Klaatu (RED)- Fastest Rez Click in Norrath
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Last edited by Humerox; 08-30-2011 at 11:03 PM..
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#23
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Item loot would be a disaster for the entire server. And PVP XP loss on Death would be disastrous for the causal player which would be disastrous for the population. Just my opinions tho
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The Rushmore Doctrine
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#24
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If people still choose to attempt to, they will be banned before they reach level 10. If they intend to train, they will be caught and their time investment will be thrown away. Eventually, they will grow tired of wasting their own time when it takes a month or more to reach a level high enough to train "end-game" dungeons / zones etc. Having unforgiving xp rates forces people that MIGHT train to reconsider whether it is worth it, on top of a potential suspension / banning. We don't know for sure if they are implementing xp loss on pvp death. And it is evident by this thread that nilbog is willing to compromise on the amount of xp taken. In no way, however, is the answer going to be increasing the xp rates. You also seem to be suffering from the misconception that no pvp is going to occur before level 50. If you're one of those "but it's more fun at level 50" argument types, save it, please. PVP can be just as entertaining at level 7 in crushbone as it can be at level 50 in lower guk imo. It is that early and mid-game PVPing that a lot of us wish to relive that makes me pray that nilbog reconsiders item looting in favor of xp death, however. I certainly admit while a lot of us are leveling up, it may deter a lot of people from participating in PVP. Early and mid-game PVPing will not be allowed to thrive, though, if faster xp rates are implemented. | |||
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#25
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#26
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Dude, if you want fast xp go play on the E-Z server. All that spoon-fed shit sucks.
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