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  #21  
Old 08-30-2011, 10:47 PM
Yukahwa Yukahwa is offline
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Gfaydark is the main auction zone on PVP servers because of easy faction gain via tons of orcs, and the in-zone bank. Just FYI for guys imagining Gfay being desolate. Its like an arena.
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  #22  
Old 08-30-2011, 10:56 PM
Humerox Humerox is offline
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Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
I still would like someone to give me a good explanation advocating xp loss on pvp death?

I'm against it....turn me please
Don't know if it's enough to turn you, but here are my thoughts:

1) Bind rushing:

There's no way to really police this, and xp loss of any kind is going to crack it. It has proven in the past to be a pretty big problem, imo.

Combine this with the probability that item loot will exist, and the equation becomes fubar.

2) Solo ganking:

While some favor this style of play, it's anti-social and doesn't condone grouping. While (as an anti-pk), I will welcome solo PKs with open-arms, I also will more than welcome anything that promotes more grouping and less soloing. With exp loss in PvP, the solo twinks and solo casters will think twice.

3) Solo casters and Twinks:

They have huge advantages in classic play. While tearing through a whole group may be hard, ripping through 2-3 opponents several levels under you isn't nearly as difficult. Anything to balance this is a plus in my book. They don't like losing xp...and will likely run in squads, which is group friendly and A-OK in my book. (Cuz I'll be helping to hunt them...)




The cons are mainly experience griefing and increased corpse camping:

If a ganker wants to xp kill you...there are ways and ways of doing it. That will exist regardless of an xp penalty. If the penalty is too soft, that's gonna happen anyway. Necros, Monks and SK's can use FD to huge advantage without training, trust me. Bards have crazy shit available that will blow your mind. (Charm-burning...god I hated that). Rooting you until mob respawns...whatever, there are ways to grief you sharpened and honed by griefing experts that have had years of practice. (Scarin' my damn self, now).

Corpse camping is easier. Make more friends, lol. Call in anti-pk squads. Log off and play an alt...whatever.

I'm sure there's more...but those factors are the biggest in my book.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 08-30-2011 at 11:03 PM..
  #23  
Old 08-30-2011, 11:09 PM
Rushmore Rushmore is offline
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Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]

1) Bind rushing:

There's no way to really police this, and xp loss of any kind is going to crack it. It has proven in the past to be a pretty big problem, imo.
Great point. The only thing I really see it helping.

Item loot would be a disaster for the entire server.

And PVP XP loss on Death would be disastrous for the causal player which would be disastrous for the population.

Just my opinions tho
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  #24  
Old 08-31-2011, 12:45 AM
Bardalicious Bardalicious is offline
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Originally Posted by Galacticus [You must be logged in to view images. Log in or Register.]
240 hrs vs 300 hrs refers to people who train and cheat, the point is that no matter how much xp rates are, they will still cheat and train.

Best example was the people who leveled to 60 and still cheated, time put in does not = an incentive to not cheat or train, but you prolly didnt even read that part I wrote.

I dont want super fast xp rates. This thread is meant to be a discussion of how much xp should be taken from a pvp death vs the amount gained by pve.

Pvp exp loss amount is directly related to pve exp gain.
Fortunately, cheating is already going to be a non-factor. I think that was pretty evident from the large number of suspensions through this new detection method.

If people still choose to attempt to, they will be banned before they reach level 10. If they intend to train, they will be caught and their time investment will be thrown away. Eventually, they will grow tired of wasting their own time when it takes a month or more to reach a level high enough to train "end-game" dungeons / zones etc.

Having unforgiving xp rates forces people that MIGHT train to reconsider whether it is worth it, on top of a potential suspension / banning.

We don't know for sure if they are implementing xp loss on pvp death. And it is evident by this thread that nilbog is willing to compromise on the amount of xp taken. In no way, however, is the answer going to be increasing the xp rates.

You also seem to be suffering from the misconception that no pvp is going to occur before level 50. If you're one of those "but it's more fun at level 50" argument types, save it, please. PVP can be just as entertaining at level 7 in crushbone as it can be at level 50 in lower guk imo.

It is that early and mid-game PVPing that a lot of us wish to relive that makes me pray that nilbog reconsiders item looting in favor of xp death, however. I certainly admit while a lot of us are leveling up, it may deter a lot of people from participating in PVP. Early and mid-game PVPing will not be allowed to thrive, though, if faster xp rates are implemented.
  #25  
Old 08-31-2011, 12:38 PM
Albel420 Albel420 is offline
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Quote:
Originally Posted by Galacticus [You must be logged in to view images. Log in or Register.]
(NOTE: This is almost the same discussion as xp penalty for pvp death, which I am for. Yet the gap between pvp death and pve gain is what I am trying to discuss here.)

I see lots of people saying we should have slow xp rates, but my question is what good reasons do you have?

Is not the main focus of this server to pvp?

Why is it an issue how fast people progress through pve content if the main focus would be to pvp on this server?

If you want the "classic" super slow leveling experience, why wouldn't you just play on the p99 pve server?

What does the rate at which you level even have to do with pvp anyway?

This seems like a subtle greifing mechanic to me. The longer you have to level, the more it sucks when you die for pvp. People are more happy, the more you lost. Why promote that?

Sure you might argue that there needs to be a penalty for dieing in pvp, and I agree, but the larger that gap is, the less people are willing to pvp because the more they will lose.

I would rather have 10 battles with someone and lose a half a bubble of exp rather then have 2 battles with them and lose the same amount. If you take that scenario, at the end of those bouts, you are more likely to go for fight 11, rather then the third fight just because that third fight would cost you so much more exp then the 11th.

This would be most important for classes that cannot solo. Barely anyone will play them just because it is 20x harder then rolling a druid or a necro who can solo with ease.

A warrior monk or rogue can be a good pvp class, but if they cant pve to balance things out or find security in a guild or something like that, they are going to have the roughest time.

I want people to play rogues and monks and warriors, they are fun to pvp with and against. But there will be less of an incentive with slow xp rate gains.

Another thing that alot of people say is that they want to pvp at lower levels, that those are really fun times to pvp. I agree, it is very fun. But really what is stopping you from having another character that is level 20 for you to kill people around your level?

Being realistic, we wont all stay at level 20 forever, and eventually you will level out of the range to kill people at that level or they will out level you or whatever, it wont stay like that unless you make that alt that is created for pvping at that level.

Another issue that comes up is that people don't want to rush through content or miss content. Yet this is entirely up to them what content they level on and what they do with their character. If they rush to the top thats their choice.

The higher level you get, the more powerful you become. People like being powerful. It keeps them comming back to their characters. If you sit down for hours and hours just to get all that erased by a a few unfair pvp fights you can easily feel like you are wasting your time. Thats just not fun.

Almost everyone ends up racing to the top level because thats where the most fun is, the most power and ability your character has. Don't be foolish to think having a slower xp rate is somehow changing this.

People with lots of time to exp will get there first with or without a leveling bonus.

Don't punish or shun the more casual people because they want to pvp more then pve. Keep those extra people who hate leveling and want to pvp so that the population can be as big as possible.

The main reason to have the exp bonus is to keep people playing when times get rough, and they will.
then if this is what you want, why don't you play live? I enjoy the slow exping :P
  #26  
Old 08-31-2011, 06:33 PM
valithteezee valithteezee is offline
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Dude, if you want fast xp go play on the E-Z server. All that spoon-fed shit sucks.
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