#21
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I am betting it has to do with the deal that was made with Daybreak and that's why we haven't heard anything.
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#22
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They are getting everything just exactly perfect on the new red before making any green announcements guys, you'll see, its really happening this time.
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#23
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#24
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#25
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in fairness, red blue and green players all want a server, not just red. so if i got this right.... you like pvp, you seem to think only red wants a new server, and red is the only place people troll gm's, spam chat, or train ec tunnel? and you'd vote no on it? reasons you're slow 1=u like pvp but vote no anyway (or lied about liking it) 2=you're confused thinking people dont troll gms on green/blue also 3=same goes for spamming chat or training places like tunnel then again, yes men never been much for using their brains to make a valid point, more of a off the top of the head, not based and fact / whatever the people you're yessin say. yes men, the Redgren Grumbholdt of logic. | |||
#26
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#27
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I just think the underying system of "every man for himself" is fine for a game like Quake, but it doesn't work for a MMOG. You need a system that somehow promotes healthy PvP, not one that encourages griefers to grief off all the new folks. Quote:
I'm not saying it will never happen, and I'd imagine that the the longer we go between servers, the more motivated they'll get (if only because they'll forget what a PITA Green 1.0 was for them [You must be logged in to view images. Log in or Register.]) ... but I just don't see signs of such motivation right now. I'd love to be wrong.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
#28
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as a very specific sort of eq nerd i would love it if someone would nerd out with me about potential teams pvp rulesets. the most important thing imo is to ensure the teams mostly make sense from a RP standpoint. none of this "iksar and gnomes as one team" nonsense. really i think the SZ teams make the most sense, maybe with neutral team able to group (but not guild) with good and evil teams, and maybe let necros worship sol ro or something. gonna stop myself before i spam everyone with a pointless dissertation on pvp rulesets lol
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pvp 2.0 pls
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#29
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I remember back on TZ, it went from the intended four Racial Teams, to Good (Elves, Humans & Shorts) v. Evil because the Dark Team alone had such a high population. Then, after Pandemonium, x-teaming became the only viable strategy. I remember there were some long-term holdouts into Velious, like Human Retribution, but eventually those guilds fizzled out because it just wasn't a viable gameplay strategy. Server would have to be hard coded both offensively and defensively. No healing or buffing players on another Team, or you end up with OOR healers ruining every PVP encounter | |||
Last edited by HalflingWarrior; 02-16-2023 at 09:53 PM..
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#30
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that daybreak deal governs literally everything p99 does you folks remember how green launch got pushed up several months, that was because of a TLP launch. look at the future for a long break in anything new coming from daybreak, that's where you'll see something new on P99 things look kinda slow for live EQ this year, so looks like june onward is the open window for Project 1999 to make a move. https://www.everquest.com/news/eq-2023-roadmap | |||
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