Quote:
Originally Posted by Keebz
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You can't just gate, you have to use a 1000pp pot,
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Quote:
Originally Posted by Ennewi
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that would require gate pots before Velious
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Or camp out in firepots room, unless that's against the rules too. For pre-Kunark quakes, click either Halas or Oggok firepot, depending on the target called. If neither, camp out elsewhere beforehand and gate pot back to pivot to either after other targets are killed.
Quote:
Originally Posted by Keebz
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so you're not 'clicking into' anywhere except in rare circumstances. If you were to blow a pot, you can use Potion of Frost, Lizard Blood Pot, WC cap, etc.
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Die at raid? Click appropriate firepot for a shorter CR, rather than waiting on drag/rez or wasting a banked port potion.
Quote:
Originally Posted by Keebz
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Mind you, on a quake, you're definitely not gate potting into a Faye FTE, so this this would only be when mobilizing from one target to the next specifically when Faye is out of window, in which case you're probably with porters anyway.
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Majority of posts suggest Fayededar isn't in aggro range if bound in the room, barring player interference.
Quote:
Originally Posted by Keebz
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Not to mention, for Vox you just pre-park your 52's at perma, removing one of the main draws for firepots bind.
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"I would not advise binding there as a melee ever."
Ever includes before I have a 52 alt to park. If no 52 alt is available to park, because I'm a filthy casual or just joined during Kunark, firepots work as an option even if level 60, as any player over 52 can still help clear giants/handle adds.
Quote:
Originally Posted by Keebz
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Additionally, it was (probably still is) against server rules to Faye bomb, so that's moot.
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https://www.project1999.com/forums/s...d.php?t=189856
Quote:
Q28: Where are starting lines for FTE racers?
Faydedar: On the island with the Ogre camp (#1 on wiki map).
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...is the only reference available from search so far and it pertains to natural respawns.
Quote:
Originally Posted by Keebz
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Lastly, if you aren't going for Faye first, every time you die, you have a chance of getting into a Faye deathloop and interfering with a raid mob.
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Again, presumably Fayededar isn't in aggro range if bound in the room barring player interference.
Quote:
Originally Posted by Keebz
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There's no competition in VP until the number one guild stops caring (e.g. Velious launches).
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https://www.project1999.com/forums/s...d.php?t=401286
Quote:
04-05-2022, 03:46 PM
Kelendil_Arclight Kelendil_Arclight is offline
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Join Date: Jun 2011
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TMO (The Mystical Order) went in first, and was closely followed by IB (Inglourious Basterds). Scoring kills on the very first day. I think there was a roll on who would get to kill which dragon on opening day, so we were assigned our requisite targets.
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As time went on it was a typical race for FTE which became very heated and competitive forcing us to adopt some very innovative and interesting (at least to me) tactics some of which were some of the coolest things I've seen in EQ yet, including moving our entire raid force to an area that was essentially unaccessible and not forseen by the GMs which caused them to eventually ban using the location.
Overall it was a lot of fun. Phara Dar was a loot pinata, but I stopped playing my warrior just before it was my turn to loot a crown. Ahh well whatever.
But to really answer your question our leadership had pretty good intel on the ins and outs of the dungeon well before we went in. All that was left was to fine tune the individual engagements.
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Main Tank of <The Mystical Order>
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Lots of other threads about TMO and IB fighting over the zone. VP became the Class C competitive zone with Class R restricted guilds not having access to it. Your join date is older goes back even further than all of that though.
Quote:
Originally Posted by Keebz
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If there was magically competition, you can bind at KC ZL and port from there. When not going for VP, spawning naked in SF as melee esp. before soulbound keys is real bad.
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Bot porters bound/camped outside VP to grab those who died.
Quote:
Originally Posted by Keebz
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When not going for VP, spawning naked in SF as melee esp. before soulbound keys is real bad.
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Fair enough, but then guild could simply bind there during Kunark to get back into a fight quicker without rezzing, melees full health, casters full mana? Extreme, yes, but more neckbeardy things have been done on here.