Quote:
Originally Posted by Omnimorph
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14/30 are monk fists at 50 for humans on live. Sky weapons are 14/28.
Look at it objectively. 20/26 (at 50) is 0.77 ratio. at 60 it's going to be 22/24.
Best weapons in the game come velious will be gharn's 15/18, and primal etc. 15/20. Gharn's would be preferable to your fists at 50, but that's 2 expansions down, off one of the end game mobs. Of which you'll need to be level 60 to kill i imagine.
Then you look at PoP, you get weapons comparable to the fists at 60, like battle firsts from RZ (18/22) shinai of the ancients (23/20), but then the cap is 65... where your fists are 23/24. So shinai is better than your fists at 60, but that's the absolute end game monk weapon.
Basically the new tables means for the progression server, the damage that an end game monk does will always be the same as a non-raiding monk with bare fists.
That might not bother you, but it's still pretty substantial, and maybe not game breaking, but it certainly means monks are going to be using their bare fists pretty much all the time.
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Tstaff > Fists
Weapons + Augs (which are available) can be > fists as well.
Fists aren't the be all end all in EQ, and they never will be. Procs and augs and ratios will be better on weapons than they are on fists. The T-Staff and the Moss Covered twig are just 2 examples. Tstaff with it's stun, and MCT with it's insane dps, that's what makes the difference.
You can let it bother you, but it won't bother me, the experience is way too fun. It's nice actually being able to run away from mobs properly, something this server may never get right, it's nice being able to actually have the proper damage formula implemented, in fact it's critical. It's nice that pets are properly balanced, and that the pets aren't the best DPSers in the game making melee irrelevant. Tons of things to like, and the fists, meh, they're just simply not that important.