#21
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Quote:
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | |||
#22
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Shakerpage came out during luclin, all you needed was the Rampage AA, Earthshaker, and a shaman to slow you.
Never really got to be worth the hassle untill pofire. | ||
#23
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I never did have an earthshaker but I remember pulling for AoE groups at the zone in of The Deep during Luclin and it being pretty decent exp flow. It might have just been relative to the lack of exp I was used to but I loved joining those groups lol
PoFire on the otherside of the wall was the shit
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Lakwandarius Bluntblower 57 Iksar Necromancer
Briqi Greenbud 36 High Elf Enchanter Weezy Fbaby 35 Dark Elf Magician Briqii Blunts 29 Half Elf Druid Briq 16 Half Elf Rogue | ||
#24
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How did enchanter charm strategy change from velious to luclin, then pop? Were there higher resists or more mez / stun immune mobs to complicate things? Or were they able to still solo plenty of nameds and explore dungeons at will?
Also, when it was referenced that shamans are no longer strong soloers (I presume end game farming type soloing - obviously any caster class can exp solo / farm random stuff). Is it just the mob hp levels and lack of torpor upgrade that make them not as effective? Did slow mechanics stay the same?
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Merimac 60 Warrior | Merrius 60 Mage |Ketheryn 60 Druid | Amory 60 Enchanter | Merrian 59 Bard
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#25
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Bloodbath Piercing — 28805 MAGIC LORE NO TRADE Slot: Primary, Secondary DMG: 16 Delay: 21 Ratio: 0.76 HP: 100 + 2/tick MANA: 0 END: 75 ATK: 25 STA: 5 STR: 15 DEX: 10 SV MAGIC: 20 Skill Mod Backstab: 12% (Max: 34) Worn Effect: Blood Bath 2: Increase AC by 1 to 1, Based on Class Slot 1, type 4: empty Required level of 60. Class: ROG Tools: Find upgrades Add to wish list Raid: High Priest of Ssraeshza in Ssraeshza Temple - Correct drop info, Alla, Magelo Their dps AA's and proc rate increases really help them moving forward. | |||
#26
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For shamans - slow mechanics didn’t change until far later. Mobs many expansions later mitigated slow but not in Luclin or PoP that I’m aware of. They did become less effective in Luclin and PoP. For Luclin, mob hp went up sharply. In PoP mob damage output went up massively to boot. I forget exactly what the hit values were but I want to say xp trash in middle tier zones like Bastion of Thunder was like 400-500 for the non-named … and they could quad. Im PoP you really fell into the rhythm of needing an ACTUAL tank to do the tanking and generally needing or at least wanting a cleric to toss complete heal.
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#27
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I remember kite groups being super popular in PoV cos it was really hard to build enough mitigation / ho on a dedicated tank that wasn’t raid equipped, let alone something like a ranger or beastlord.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#28
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But yeah, shamans weren’t gods of solo because no way torpor would keep up.
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Last edited by Troxx; 10-24-2023 at 04:10 PM..
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#29
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good times. Astuce | |||
#30
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Rogue poisons in PoP are improved and dynamically change the value of the class from only DPS to a useful team player
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