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  #21  
Old 09-07-2013, 09:14 AM
Tecmos Deception Tecmos Deception is offline
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I missed my chance to post "in before tinfoil hats." [You must be logged in to view images. Log in or Register.]
Last edited by Tecmos Deception; 09-07-2013 at 09:41 AM..
  #22  
Old 09-07-2013, 09:42 AM
Rasah Rasah is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Changing the rules within VP won't "Fix" P99's raiding scene.
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
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  #23  
Old 09-07-2013, 09:42 AM
CharlesBarkley CharlesBarkley is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Proposals have been made by many in the past and were mostly met with extreme sarcasm.

Did you know there was a "raiding guild summit" where the gms and representatives from each raiding guild tried to discuss solutions?

Did you know that the only guild against reforming the raid scene is the one currently monopolizing most of the content?

Did you know their only concern was, and I quote, "whens velious"? .... and that is how the last attempt at fixing the raid scene ended.

Its up to the devs&gms to create fair rules for the server and enforce them.


What we have here is more like a wild west, mad max type lf scenario.

You seem to be under the impression that no attempts have been made to fix things in the past, that is not true.
That just sounds like a bunch of people commiserating together about being bullied
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  #24  
Old 09-07-2013, 10:15 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
Yup!
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  #25  
Old 09-07-2013, 10:25 AM
Pint Pint is offline
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Quote:
Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
damn did someone just drop some knowledge in this thread
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  #26  
Old 09-07-2013, 10:33 AM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
Yes. The servers raid scene might not be completely fixed, but disallowing training in VP would be a huge help. I cannot see a logical reason why it's even still allowed.
  #27  
Old 09-07-2013, 10:38 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Yes. The servers raid scene might not be completely fixed, but disallowing training in VP would be a huge help. I cannot see a logical reason why it's even still allowed.
It'd help if coupled with simulated patch days.
  #28  
Old 09-07-2013, 10:42 AM
Rasah Rasah is offline
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To me, there is one thing that can be done that might eliminate a lot of the crying.

Back on live, Epics were released in September, and 6 months later they made them easier to complete by revamping Hate/Fear and making other high priority mobs triggerable.

We are going on month 20 of epics being out, and for many of us we are no closer to having our epics. That is definitely "not classic". Unfortunately, one of the most complex expansions is sandwiched in between these epic events. Velious will be awesome, and definitely worth the wait. But the existence of Velious doesn't have anything to do with Kunark era epics.

If the revamps were done while there is still fine tuning done on Velious, what would it hurt? It would alleviate a lot of the complaining that is done, especially by those classes that has to look at the other classes that can complete their epics.
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  #29  
Old 09-07-2013, 10:49 AM
Mathiasaurus Mathiasaurus is offline
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  #30  
Old 09-07-2013, 10:52 AM
skipdog skipdog is offline
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If you think 'One guild dominating most of the content' isn't classic, then your server was an exception.
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