#21
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | |||
#22
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I'd only enable the females hehehehehehehehe esp darkelf they were the breast....err i mean best!
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Swishahouse Swishablast Luminary of 57 Spirits Junglist Bard of 16 Anthems Pokeball Flinger | ||
#23
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rofl! <3
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[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy> [34 Druid] Vito Corleone (Wood Elf) <Europa> [35 Necromancer] Torak (Dark Elf) <Europa> [13 Shadow Knight] Rumzerg (Dark Elf) <Europa> EQEmuLauncher Have your files up to date, switch between servers nice and easy, and more! http://moestaverne.com/ | ||
#24
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#25
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^ translation: I dunno man, you got me, but I'm gonna spin this and tell a joke instead.
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | ||
#26
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people have different tastes and are entitled to theyr own free will and opinion ... sorry i can not make it any simpler [You must be logged in to view images. Log in or Register.]
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | |||
#27
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1. Back in the day, one of the features of EQ was that it was a persistent shared world. The world had its own integrity regardless of which, if any players were there. Mobs spawned, the day night cycle continued, etc etc. Any player that went to any particular area of the game world would see the same thing (including other players). When different players are using different character models, then that takes a little bit away from the shared experience. Suddenly, all the players in a given area aren't seeing the same thing anymore. 2. I take a sense of ownership in my avatar, as I believe most players do. I want everyone that I interact with to see my avatar looking the way I chose to make him look. For instance, maybe I choose the salt and pepper (well red pepper anyway) bearded barbarian and want to role play myself as the gritty veteran who's past his prime, but you have luclin models on and I look like a 28 yr old clean shaven musclehead with a pony-tail. Certainly not everyone, but a lot of us want this principle observed. As I posted in the other thread, if luclin models ever appear on this server, I would love it if there was a way for all models to be enabled and displayed based on the choice of the player whose avatar is on screen, not the choice of the person running the client. However, that is more of a philosophical position as the coding obstacles are almost certainly too high to justify the effort. | |||
#28
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I hear you Dumesh, and that's why I personally would want to go with whatever the majority were using at any particular time. However, how do you reconcile your position with how it was on Live, when post-Luclin people always had the choice to enable/disable Luclin models? You never really knew for sure what people were seeing when they looked at you.
There's also a thread about how to update the world textures, so I'm curious about your views on this as well. If you want everyone to have the same visual experience (and I agree to a large degree), then what's the threshold? Should they all see the same world textures as well?
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | ||
#29
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I can't believe people care what models other people use.
I hate the Luclin models, but I want to activate them just to spite the people who have a problem with them. Well, except that they would never have any clue I'm using the Luclin models so it would be just as pointless as caring what models people use. | ||
#30
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