#21
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28 here. Played both games, a lot.
Everquest is "hard" because it's a timesink and people who can devote more time typically do the best. WoW is "hard" because of game mechanics that have to be mastered. Both games are excellent for different reasons. People who trash either usually never played them. Both games let the more skilled/creative player shine.
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[60 High Priest] Nitsuu (Halfling) member of <Venerate>
The A-Team (Member) Project1999 - 2014 The Faceless Order (Leader) EQ Test Server - 2012-2014 Addiction (Officer) EQ Mayong - 2009-2010 Wudan (Member) EQ Rallos Zek - 2003-2004 Elven Crusaders (Officer) EQ Rallos Zek - 2000-2003 | ||
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#22
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If you're just comparing classic EQ boss encounters to WoW ones, then yeah WoW is more difficult. Some of the more current EQ raids on live are quite difficult though, some of the last ones I did were a few years ago in VoA. Raids like Resplendant Temple are pretty comparable to WoW raids imo.
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#23
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Well actually.
wow encounters are just different.. as they are harder in some cases.. however Technically they are similar from that standpoint. if you were to value raid encounters only wow vs eq.. then wow will have more..(just by the number of encounters only). if you put value of an encounter from the release of a new pac. you have more factors to consider.. time gear number of players skill realism If i put all those factors into account. Eq is better by far. As for PVP I consider the PVP in wow as great.. and EQ great as well. however PVP in wow is not the same as EQ.. If you did PVP with the 2 best of wow vs eq.. (( then we will find it very difficult to come up with any real figures as each pvp event is run in each world. So at the end of the day, each system is different and subject to the opinion/like of each player.. and hence this means that this debate is moot. | ||
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#24
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Agree w/Samwise, and what Secrets said. EQ is timesink based.
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#25
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Quote:
EQ had a tremendous learning curve when it launched because it was the first MMORPG most people had played. 15 years later, we've learned that time spent does not directly equate to amount of player skill, which is what this era of EQ revolved directly around because it was more profitable to keep players heavily invested in timesinks, nothing more nothing less. Your bullshit statistic about VP could easily be said about original Naxx for instance. | |||
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#26
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of course EQ raiding is easy
all the encounters are the same. Train away, sneak tag, mallet, CH chain, turn off autoattack for enrage, push to interrupt gate, whine over loot. | ||
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#27
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Quote:
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#28
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WoW takes more skill this should not even be controversial
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#29
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EQ raiding has changed so much since the original game that I think it matters what expansion you choose to compare WoW to. Sure, the original game and first expansions had incredibly linear raid encounters, but especially with PoP and encounters like The Rathe Council - that shit took a lot of time to figure out and had a tremendous learning curve.
I only played WoW up to The Burning Crusade and never encountered a very 'hard' raid encounter like The Rathe Council in EQ.
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Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | ||
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#30
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Ok Ok WOW has harder raiding.........games still trash.
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