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#21
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![]() I started playing a mage and I'm frustrated by how powerful they are. The pets are so vastly overpowered I see little need to play anything else. That kinda sucks.
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#22
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![]() Lol... Love how every Mage is going crazy. "Omg??? A nerf??? What??? What about my pet???"
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#23
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![]() am i going crazy? not really. will i be disappointed? yep.
i played a bunch of classes to mid/high teens before settling on a mage. while there were a few other classes i liked slightly better, i appreciated having a class where i could do some afk soloing. so, yes, i am a bit worried when a dev throws out a comment about them looking at mage pets. not sure what level you are that you are soloing reds with no help from the mage, but my max level summoned 29 fire pet requires 2-3 heals on a even con mob. as the devs like to say...produce proof that the pets are more powerful than they were in classic, besides your memory as far as i'm concerned, they are exactly as i remember them [You must be logged in to view images. Log in or Register.] | ||
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#24
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#25
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oh, or you mean on this server now? so where is the proof that in 1999 the same necro pet didn't solo a yellow? 11 years is a long time, ya know? memories get a bit fuzzy | |||
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#26
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![]() Quote:
When SOE changed pets, they made all pets summon the highest level. So when it is patched, the lower level pets will hit for less, and have lower stats and hit points - So in that aspect it is a nerf. THe current variance is varying up levels too, so that wont happen either. So max pet level will be lower - Another nerf. But I am bumping up pet regen rates. The level 39 pet and up, will have the 30 hp regen rate as they should. The lower level mage pets will have 6 hp per tick regen rate like they should. These are all boosts in power. I still need to work out the out of combat regen for pets, but this will help some. Also the focus items are just totally borked. The lower level mage focus items, should be pet specific, they should not increase pets max level or affect their hit rates. These are going to be nerfed to be like classic. The higher level pet focus staffs of elemental masteries, will have about the same focus as they do now. But some stats will focus more, and some will focus less, depending on the pet. So the elemental masteries staffs will actually be of some use, to make the pet stronger. That is it in a nutshell | |||
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#28
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![]() I played both a mage and shadowknight in classic (99-01). Only made it to the 30's with both of them, but I wanted to comment on a couple items.
1st, when my mage was in the 20's (circa Fall '99) my fire pet could barely kill a blue--maybe an even con-- by itself. Much less a red con. The DS was great, but the low HP's made the fire pet a liability in the face of a heavy hitting mob. Of course, buffs would change this considerably. 2nd, Disease Cloud really did snap agro like crazy. I played SK from '00-'01, and even then it was one of the defining abilities of the class. | ||
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#29
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![]() Haynar:
These pages have some good information about the pre-50 pets and their stats at max level. I know these pets can vary downward by 5 levels before the max level fix, but this should give a good baseline if you don't have it already: http://www.xalmat.com/eqsummoners.co...e-library.html http://www.xalmat.com/eqsummoners.co...r-library.html http://www.xalmat.com/eqsummoners.co...r-library.html http://www.xalmat.com/eqsummoners.co...h-library.html These tables also include their stats when focused by the Torch/Broom/Shovel/Stein, as well as the Staves of Elemental Mastery.
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Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
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#30
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