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  #21  
Old 11-23-2009, 01:39 AM
Bigcountry23 Bigcountry23 is offline
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Oh oh oh! I got you now. I can certainly add that one in. Good catch. I coulda SWORN it was already there however. Will get it added. I'm in the process of scripting Doran now, depending on when the server comes back up it might not make it. But this will be on in short order.
And this is why I dig you man. [You must be logged in to view images. Log in or Register.] Sorry, should have posted something about it a few weeks ago when the idea first struk me (and my still hammer of wrath weilding shaman).
  #22  
Old 11-23-2009, 12:17 PM
Wildir Wildir is offline
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well, if we had server populations at classic levels, this would not be a bad idea, but right now, it is nearly impossible to get a teleport from a druid or wizard, you can spam /OOC for hours and not get a bite at times.

Now, It will take an hour to run from faydwer to antonica for a group, since the population isnt big enough to keep multiple dungeons busy with LFP groups, now if I log out in unrest, I have an extra 25 min wait at the docks before I can get to the group that wants me in sola or uguk, not sure this is a good solution.

Wildir
  #23  
Old 11-23-2009, 12:23 PM
Aeolwind Aeolwind is offline
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Originally Posted by Wildir [You must be logged in to view images. Log in or Register.]
well, if we had server populations at classic levels, this would not be a bad idea, but right now, it is nearly impossible to get a teleport from a druid or wizard, you can spam /OOC for hours and not get a bite at times.

Now, It will take an hour to run from faydwer to antonica for a group, since the population isnt big enough to keep multiple dungeons busy with LFP groups, now if I log out in unrest, I have an extra 25 min wait at the docks before I can get to the group that wants me in sola or uguk, not sure this is a good solution.

Wildir
The wait time will change throughout the course of the day. BB/FP are on 10 minute timers, OOT are on 13 minute timers. So it is entirely possible, to port to OOT, and the next translocator be up. In those scenarios you'd be able to clear the ocean in just a few minutes. But, all of them have a 100 second timer, and different spawn rates so it will continually change throughout the day.
  #24  
Old 11-23-2009, 01:14 PM
adocious adocious is offline
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This kicks ass, thanks!
  #25  
Old 11-23-2009, 01:16 PM
Tengo Tengo is offline
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Used FP-BB today, waited like 30 seconds for FP pop. Waited max respawn time in OOT, popped, ported to Butcherblock. This revamped system is money if you ask me. Even waiting for the pops you still travel instantly when they are up without the boat ride of classic. Total time spent: 10-13 minutes (whatever the OOT spawn was) to go from one continent to another. Two thumbs up.
  #26  
Old 11-23-2009, 01:52 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Wildir [You must be logged in to view images. Log in or Register.]
well, if we had server populations at classic levels, this would not be a bad idea, but right now, it is nearly impossible to get a teleport from a druid or wizard, you can spam /OOC for hours and not get a bite at times.

Now, It will take an hour to run from faydwer to antonica for a group, since the population isnt big enough to keep multiple dungeons busy with LFP groups, now if I log out in unrest, I have an extra 25 min wait at the docks before I can get to the group that wants me in sola or uguk, not sure this is a good solution.

Wildir
Hopefully Wizards and Druids will take note and realize how much profit potential is in it to spend an hour playing taxi.
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  #27  
Old 11-23-2009, 09:47 PM
Bubbles Bubbles is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Hopefully Wizards and Druids will take note and realize how much profit potential is in it to spend an hour playing taxi.
Not nearly as much as spending the time killing guards, not the mention missing out on xp.

Hell I give people back 90% death experience and it's not a worth my time financially. And clerics make the class choice based on being genreally sociable and decent human beings. GL on the wizards and druids [You must be logged in to view images. Log in or Register.] Invest in live bait.
  #28  
Old 11-24-2009, 01:13 AM
Zarniwooop Zarniwooop is offline
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As much as I hate it, it makes sense.

Although getting groups will be a much vaster pita in the midlevels.

I wish wish wish the boats would work =(. Why won't they? Network code hopelessly boggled?
  #29  
Old 11-24-2009, 01:26 AM
Bigcountry23 Bigcountry23 is offline
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Point 1, yes.

Point 2, as I said before I made it slightly more friendly on the dock already, I don't think this will be needed. While I want the destination to be relatively safe, there needs to be some drawback to playing an evil race or hosing your sister faction.

Point 1 Rebuttle. Knight Card quest is still broken (I hand Doran Vargnus the card, he hands it back). This is the knight card from Kaladim for killing the rogue sweeper (not confusing the card with the junk cards from the testimant quest).
  #30  
Old 11-24-2009, 04:07 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Zarniwooop [You must be logged in to view images. Log in or Register.]
As much as I hate it, it makes sense.

Although getting groups will be a much vaster pita in the midlevels.

I wish wish wish the boats would work =(. Why won't they? Network code hopelessly boggled?
As far as I understand it, this is actually faster than boats since there's no wait-time when you're ported (you're not on a boat). So while the time is about the same, it might be a tiny bit faster. In any case, if we had boats, finding groups would be about equal to what we have now. So ,if you were to base this entirely on how fast it's to get from freeport to BB, for the sake of finding a group, then you'd have to get rid of boats because they're downtime. Why should crossing those zones be instant anyway???? I can't cross west karana instantly. I can't go from west karana to north karana to east karana instantly. I have to travel. The pita about translocaters/boats on timers is that because there's no traveling involved (except with boats, but you still wait), it's even more boring waiting!

Enable swimming so that we can swim from freeport to BB (or run if we have lev). They're zones just like any other zone. Perhaps running with lev could actually be faster than waiting for the timer/boat. Downside is you can't train fishing :/
Last edited by stormlord; 11-24-2009 at 04:14 AM..
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