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#21
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#22
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![]() Quote:
__________________
"Pleasure writes fewer good songs..."
Red99 | |||
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#23
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#24
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#25
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But I'm with you, I'm not going to worry about it until they specifically release info about it. | |||
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#26
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![]() i was just sharing, no need to get edgy
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#27
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![]() "...where your decisions will really matter!'
everytime I hear something like that, I die inside a little.
__________________
The Ancient Ranger
Awake again. | ||
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#28
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![]() This thread made me curious so I did some research on Allakhazam. Numbers may not be 100% due to changes over the years, but here are the numbers.
EverQuest - 909 Classic Era quests (To obtain this number I did a Quest Search and the only search criteria I selected was "Original" for the Era field. Copied and pasted each page of the search results to Excel to get a number count since the site does not calculate a total number.) World of Warcraft - 770 Classic Era quests (12,348 quests in current Live WoW) (Ran a Quest Search limiting the search criteria to "None" for the Added In Expansion field. 2 of the results were level 80 and were dailys. Those 2 have been omitted in the numbers. Numbers according to WoWhead.com) EverQuest II - 9082 Current Era quests (Unable to search quests by Era here. This number also includes ~500 obsolete quests.) | ||
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#29
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![]() A lot of stuff called 'quests' in mmorpg's nowadays shouldn't be, in my opinion. They are mostly just 'tasks'. run here, bring this, find these, kill that, now do it some more. Those aren't quests...quests are supposed to be something that is daunting and takes a long time and research and luck and staunch companions. Yknow, like in the movies. I like to think that the original EQ quests are more quest-like, and the zillions of teeny little 'quests' in WoW and I assume in EQII are more of the task variety.
I think the epics in EQ are still some of the best examples of actual quests worthy of the name you can find in any mmo.
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The Ancient Ranger
Awake again. | ||
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#30
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![]() Re. the "many quests" thing, it's irrelevant how many quests EQ did/didn't have. Questing isn't what the game was built around at all, and anyone who played it knows that. That's a function of XP reward, nothing else. The way to progress in EQ is to kill mobs. EQ2, I can't comment on as I lasted only a week in it, but to say the franchise is built around the number of quests offered is totally ignoring the game that started it.
WoW changed that by making completing quests by far the biggest XP earner, and so in one unintentional swoop turned MMOs into online single player games.
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