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View Poll Results: Translocator ideas
I support the idea of a zone wide shout indicating spawn of the translocator 27 13.99%
I'm opposed to an NPC shout, not classic, don't do it! 10 5.18%
Keep the translocators up full time, this is lame 107 55.44%
Have them up all the time but only port every 10-15 minutes. 19 9.84%
I like it the way it is, don't change. 25 12.95%
I have another idea! Post below. 5 2.59%
Voters: 193. You may not vote on this poll

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  #1  
Old 11-23-2009, 04:30 PM
Aeolwind Aeolwind is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
The boats were always a huge time sink like so many other things in EQ. In some ways it added to the "realism" in the sense that travel to other continents took time. I get it, it made sense. Huge time sinks are not what made EQ an epic game. I hope we can agree on that.

It also added to the whole need to organize and socialize when planning out the evening's activities, be it quests, grouping, whatever. In my opinion porting is still useful, (particularly when looking at the size of the main continent alone) but this added even more value to porting.

All that being said, the current population is so small that expecting to be able to buy a ride when you need one is not always going to happen, it just isn't. If I was playing a druid wizard with 2 hours a day to play and trying to reach 50 before Kunark is released I'm not leaving my group to port a stranger. I'm a nice guy and all but sorry, the fake money isn't worth my time.

There are indeed quests that were created with the idea that having to use boats will make it take longer (Stein of Mogguk among others), thereby increasing the value of the reward. To that I say this, so be it. Let the value drop on the Stein. I'm saying this as an enchanter by the way. The same thing happened on live albeit much later. Many of the other quests are for class specific items that aren't usually sold anyway.

I would much prefer the translocators be there all the time but in the interest of keeping the classic feel I voted for the zonewide shout instead. In all honesty nobody should be made to do nothing in a game for 20 minutes when most of us barely have the time to log in an hour or two a night. At least with the shout you don't have to be sitting on the dock (no I am not interested in fishing). Also back in the day people did indeed /shout when the boat was coming as a courtesy, at least on my server they did.

In short, please use the zone wide shout idea if the current setup is here to stay. At least give us that. It doesn't make the wait any less, it merely simulates a larger server population.
The actual intent of the server is to recreate 1999 as closely as we possibly can. Failing that, temporary work arounds are required to maintain playability. If the boats can be rescripted, so shall it be....
  #2  
Old 06-03-2010, 07:50 PM
Kluren Kluren is offline
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
The actual intent of the server is to recreate 1999 as closely as we possibly can. Failing that, temporary work arounds are required to maintain playability. If the boats can be rescripted, so shall it be....
Thank you, Aeolwind. Being a classic veteran I would only have to agree.
  #3  
Old 01-24-2010, 05:21 PM
Akim Akim is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
In all honesty nobody should be made to do nothing in a game for 20 minutes when most of us barely have the time to log in an hour or two a night.
here here!
  #4  
Old 11-23-2009, 04:54 PM
Kreigore Kreigore is offline
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It's an unnecessary time sink.

If you would get the boats working, cool. I'd be for it. With the population, it's fairly hard to find someone to port on a moment's whim.

Ever been in Oasis and looking to join a group in Mistmoore as an evil race? It sucks, especially with the placement of the translocators in some instances. I've had to run to the translocator on Sister Isle once in a mad dash, due to gaining aggro.
  #5  
Old 11-23-2009, 05:10 PM
emubird emubird is offline
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Default get boats working

It is not vital that we be able to move around Norrath on a whim. Travel doesn't have to be easy, in order for the game to be good. It also doesn't have to be quick, in order for the game to be good.

I agree with Aeolwind that our goal here is to recreate classic EQ as best we can. We should try to get the boats working, and if we can't get that, then let's simulate the travel time that was needed back in 1999 as best we can. This is why I like Aeolwind's present solution; at least it's sort of like having to wait for a boat. A better solution, though, would be to pursue Nilbog's ideas for a perl script for boats.

Not all wizards and druids are rushing to get to 50 for Kunark, or for other reasons. If boats or travel time were a real part of our server, you would see many more teleporters around earning money like they did back in classic, particularly lower level druids who might want more cash. Right now, travel is too easy, and these classes feel it is not worth their while to offer ports for extensive periods.
  #6  
Old 11-23-2009, 05:20 PM
guineapig guineapig is offline
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Originally Posted by emubird [You must be logged in to view images. Log in or Register.]
Right now, travel is too easy, and these classes feel it is not worth their while to offer ports for extensive periods.
I have to disagree with you there. Tell a Warrior, SK or Pally that travel is too easy.

But in any case, that's why I voted to keep the TL's on a timer (thus recreating the time sink)but add the zonewide shout (simulating a larger server population) in an attempt to keep things feeling classic (till boats work anyway).

I know I added to much rant and not enough point... I do that alot. =/
But honestly, that's how I voted.
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  #7  
Old 11-23-2009, 05:50 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I have to disagree with you there. Tell a Warrior, SK or Pally that travel is too easy.

But in any case, that's why I voted to keep the TL's on a timer (thus recreating the time sink)but add the zonewide shout (simulating a larger server population) in an attempt to keep things feeling classic (till boats work anyway).

I know I added to much rant and not enough point... I do that alot. =/
But honestly, that's how I voted.
That is why I set it at 100 seconds. The boats actually only paused for 60 seconds at a dock. I added the extra 40 secs to simulate the "cruise up" time from zoning in. So, if one spawns and someone shouts "boat!" you have the same amount of time, possibly a bit more. I want a better solution than a shout...oo, and it just hit me, I have a solution. I want this to be a surprise so I'm gonna keep this one internal.
  #8  
Old 11-23-2009, 06:25 PM
Morfnblorsh Morfnblorsh is offline
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I want this to be a surprise so I'm gonna keep this one internal.

Later that day...


"The death toll is currently at 278 and rising. We'll have more coverage on this day of infamy as the carnage continues. Back to you, Jim."
  #9  
Old 11-23-2009, 08:21 PM
Kreigore Kreigore is offline
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Quote:
Originally Posted by emubird [You must be logged in to view images. Log in or Register.]
It is not vital that we be able to move around Norrath on a whim. Travel doesn't have to be easy, in order for the game to be good. It also doesn't have to be quick, in order for the game to be good.
I never said traveling should be easy. The population is low; therefore, it takes quite sometime to find a generous person to teleport.

It should have been a.) left alone, b.) get the boats functioning or c.) have the timer as it is now, but alter the "spawn points" of the translocators. Evil races should not have to be ported into trouble. I was aggroed immediately as I was translocated in.
  #10  
Old 11-23-2009, 09:11 PM
Aeolwind Aeolwind is offline
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Originally Posted by Kreigore [You must be logged in to view images. Log in or Register.]
I never said traveling should be easy. The population is low; therefore, it takes quite sometime to find a generous person to teleport.

It should have been a.) left alone, b.) get the boats functioning or c.) have the timer as it is now, but alter the "spawn points" of the translocators. Evil races should not have to be ported into trouble. I was aggroed immediately as I was translocated in.
Which spot? I thought I'd fixed them =(
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