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| View Poll Results: Would you prefer shards to the current system? | |||
| Shard me baby! |
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19 | 24.68% |
| Never! |
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41 | 53.25% |
| Bush knocked down the towers! |
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17 | 22.08% |
| Voters: 77. You may not vote on this poll | |||
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#21
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Instancing in Raid Zones?
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[5x Monk] Kobrakai (Dark Elf) <Flames of Reverence> (Agnarr) [60 Monk] Kobrakai (Iksar) <Transcendence> (P99 - Retired) [48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired) [78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server) - See you soon, Space Cowboy. | |||
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#22
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If you want shards in any way shape or form, go to any of the hundreds of other cookie cutter MMOs available. Leave this one alone.
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#23
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#24
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Depending on how mobs are handled (whether mobs are all considered static objects in the database or dynamic ones created as the they spawn), it could be a nightmare to code. Plus more hardware. It still wouldn't work tho. The real issue is that some guilds/players have 4+ accounts they can use to log onto any raid spawn. So now those guilds will just get 3x the loot since they can now compete for 2 more spawns on the new shards.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#25
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it's possible and I would love to see it, but people don't have the patience for that anymore. | |||
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#26
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But no, as I said its specifically not instancing. Instancing is I take my guild to the entrance of Sebilis, we say create-zone, and we get a new complete copy of sebilis whenever we want, i.e. infinite raid mobs. Sharding would simply be at all times there are 3 copies of sebilis, and your character can only go to one. Again, think of it has having different servers running Project 1999 for the high-end zones but only one copy of the low-end zones.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#27
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not classic, no vote
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hello i'm cucumbers
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#28
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#29
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This is really going to be the only way to have a raid scene on P99 that doesn't utterly fuck over 90% of the playerbase. Proposed solutions tend to get nowhere because the most vocal people on the forum are largely the ones who aren't affected by the current situation, being in the crowd that gets to raid. This is why a poll is pointless. It's like asking a bunch of corporate executives if the minimum wage should be raised -- you'll get a reponse that sounds like it's the worst idea ever conceived. The fact remains that the raid situation is the biggest elephant in the room of the server's entire history, the most constant and prevalent problem, and actually one of the things that deviate the most from how Everquest was back in the day. Ignoring the server's biggest problem will just cause it to continue to comprise about 30% of the discussions taking place on the forum, and to make players quit in frustration. Like I said in the other thread, it's the reason this server has less than a thousand players at peak despite being the best emulated server ever made and the only serious option for classic Everquest. Unfortunately, the developers don't seem to want the problem to get solved. | |||
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#30
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I see you put some effort into a constructive suggestion. However I do see a couple of flaws here - especially because it would still mean that people on the same chart with hardcore guild xy could not ever get into the high end zones.
What I used to wish they would create back during EQlive progression times: A cluster of servers Vanilla only - Kunark only - Velious only - Luclin only - etc., which would allow movelogs into the direction of newer expansions ONLY. I.e. once raidguild001 wants to do Kunark, they would have to /movelog and leave the Vanilla server to the rest of the players who e.g. didn't yet get to kill Innoruuk/Cazic Thule, etc. They can still kill the same old world mobs on their new Kunark server, but without influencing the Vanilla server economy. Then when people wanna do Velious, they have to turn their back on the Kunark server, giving more and more players a shot at Veeshan's Peak. While this may have been a good idea for Progression servers, I do not see this as an option for P1999, because we don't have enough players, I'm afraid... Still - back then it would have given many casual players a chance to see content otherwise blocked by hardcore players. | ||
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