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Old 07-20-2013, 12:16 PM
Thulack Thulack is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Evidence that rangers could see more than just 20 items on the tracking window:

http://www.hyperhighway.com/bilgehunter/Bilgeachive.htm

Bilge News 11/30/99 : Gee Hate Mail
I get alot of mail, a few days ago I got another letter telling me to, "Give it up, you will never be EQvault." Blah Blah.
I look at it like this, In EQ, and in gaming in general, there are 3 types of web sites:
The Level 1 Site: This is a site that has all the cutting edge info about the game. Its a site almost everyone knows about and visits regularly. EQliser, EQvault etc.
The Level 2 Site: A site that has a following but isn't a major site. I consider the Bilge Hunter one of these sites. Also sites like: Graffe's Wizard Compilation for example. To me these are the best sites, they tend to be the most personal and have the best ideas.
The Level 3 Site: A small site usually for a guild or group, without a following. Many of these sites are really cool.

I'm not here to beat out the Vault for some grand prize. I am a small subset of EQ, and while I wish the larger sites would support the smaller sites more, ie getting a post on the vault can be a pain after the first one, and I'd love to see links to other sites on the BIG BOYS, I'm not going to lose any sleep 'cause I ain't the Vault. Also in the future if you have a site with a following, please send me the URL and info about updates, I'd be happy to post them. I'll support the Level 2 sites all day long. Rant OVER.

I've been though all this before, during my stay in UO, I ran a site called The Ultima Online Guild Review . This site was dedicated to doing reviews of web sites of guilds. Check it out, it was a great site, and I have been thinking about bringing the whole idea over to EQ. Be this the case, I'd be looking for people who would want to run the site, do reviews, and basically switch it over to EQ. I'm not looking to run the site myself, just mainly be an editor. The Bilge Hunter is enough of a project for me right now.

In other news:
Please try to support the cleric sit in if you feel its a good cause. I'd really like to see Verant wake the hell up about these issues.

Kedge Keep: if yer in the low 40's and high 30's man this place is just great exp. My guild has been hunting there alot in the last few nights, and have yet to see anyone else in the zone. Lguk and SolB well have been ummm CROWDED...the other night our ranger did a track in SolB and saw 80+ people and ZERO mobs...heh. KKeep, Check it out its a cool place...Just not on Xegony, cause we own the deed to it...
as much as i would love this to be proof i'm 99% sure that PC toons dont count against tracking targets. Atleast they dont count ingame right now that way.
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Old 07-20-2013, 06:10 PM
Handull Handull is offline
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i don't know how tracking PCs should effect the cap, and if the on/off for player track should be possible, but what do you think is more likely? the ranger hit track, saw zero mobs alive, and counted 80 players in the list, or the ranger hit track, saw zero mobs alive, then typed /who and saw "There are 84 players in SolB"?
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  #3  
Old 07-20-2013, 06:38 PM
Thulack Thulack is offline
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Honestly i think the most likely thing to happen was that he hit track and guesstimated 80+ toons on it and saw no mobs up because those 80+ toons had killed everything in his track range.
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Old 07-20-2013, 09:28 PM
Alanus Alanus is offline
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From what I remember on live, it was area-based. You would see all mobs within range (based on your skill level).
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  #5  
Old 08-19-2013, 04:39 PM
kaev kaev is offline
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This shit has gotten real old. Given the incredibly slow patch cycle here it's just horrible to have so thoroughly boned Ranger tracking by implementing this grotesque misreading of that patchnote Ele dug up. Ranger tracking on p99 is nigh useless in zones like LoIO, which was simply not the case on live. Frustrating as hell.


[edit]Sorry for tone of the post, deleted the ugliest line, just a tad frustrated, lol.[/edit]
Last edited by kaev; 08-19-2013 at 04:57 PM..
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Old 08-15-2013, 11:44 AM
Ele Ele is offline
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This relates to more of the how far should track reach, rather than what the window displays. It is post-Luclin though 9-19-2002.

http://web.archive.org/web/200310152...?threadid=9999

Quote:
Aiya my friends!

I have been on these boards for a long time, but very rarely post. I was really curious one night (several months ago) about how far a Ranger could really track. A lot of people thought we could track the whole zone (which may be true in a small zone), but I decided to do some math and figure it all out.

Tracking Units (TUs): I'll simply call them this because we have no other way of knowing what the exact measurement of the distance is. This is based off of your location (/loc) vs. the tracked person/NPC's location.

When you look at any map, you will always see the /loc information provided there. Pretty much a grid.

Now the formula is simple. At 0 (zero) skill points in Tracking you have a base distance of 500 TUs. Each skill point up to 100 is worth 10 TUs. From 101 to 200 is worth 20 TUs. This distance is a radius from the center point (you at your current /loc)

So, pretty much when you look at the numbers you can easily add them up.

Ranger (200 Tracking) - 3500 TUs
Druid (125 Tracking) - 2000 TUs
Bard (100 Tracking) - 1500 TUs


If you ever want to know just grab a map from EQ Atlas, check your skill, add the numbers and draw a circle from your /loc to the amount of TUs you have. There you go thats the distance you can track. So technically yes, we can track the whole zone; depending on the zone, but most (especially with Velious zones) we are far short from it.

As some of the other posts have asked, you can always track your group members. However, you cannot ever track anyone invisible unless you have see invisible up.

Hope this helps anyone out there that may have needed it.

Namarie,

Aelfric An'Aldar
Povar

*I edited this to correct the small mistakes I had*
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  #7  
Old 08-15-2013, 08:11 PM
Handull Handull is offline
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It is possible that the UI let Rangers sort tracking before Feb 21, 2001, should be easy for someone to dig up a SS showing this. The patch explicitly says the chat commands to sort track were added in 2001, but it is ambiguous if they existed before hand as buttons or not. Patch notes below...

------------------------------
February 21, 2001 3:00 am
------------------------------

*Patch Day*

*Tracking*

Tracking now works in full view for all classes that can use it, and
sports a nifty scroll bar that allows players to see everything on the
list. In addition, the /trackplayer setting is now saved to the
eqclient.ini file.

The following options have been put in for Rangers only:

--- /tracksort
--- /trackfilter

*/tracksort options beginning with R are reverse order
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  #8  
Old 08-16-2013, 01:07 PM
Malrubius Malrubius is offline
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So it looks like the limit of 20 (due to no scroll bar) was removed about a month after Velious released. Hopefully we'll get rid of the (now, artificial) limit when Velious goes live here.

Yeah, I think there were always buttons for the sorting/filtering. Haven't found a screen shot of it yet though.
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  #9  
Old 08-16-2013, 01:44 PM
kaev kaev is offline
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Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
So it looks like the limit of 20 (due to no scroll bar) was removed about a month after Velious released. Hopefully we'll get rid of the (now, artificial) limit when Velious goes live here.

Yeah, I think there were always buttons for the sorting/filtering. Haven't found a screen shot of it yet though.
Correct. The commands allowed track sorting to be switched with hotkeys, rather than requiring you to mouse over and use the dropdown menu. The commands were added only for rangers because only rangers had the sort options to begin with.
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  #10  
Old 08-16-2013, 09:29 PM
Handull Handull is offline
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Was just on my ranger today and realized how it is working for rangers, to reiterate what Kaev said...

The way ranger track works now on p99: Track window shows 20 most recent spawns within the tracking range + unlimited player characters. Filtering by con, distance, reverse distance, etc will *only* filter the 20 most recent spawns. Even if you sort by distance and then re-track, you still only see the 20 most recent mobs sorted by distance.

Should rangers be able to sort by '20 most recent mobs in range', '20 closest mobs', '20 furthest mobs in range', etc?
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