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  #21  
Old 07-23-2013, 09:30 PM
Hawala Hawala is offline
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Wipe it clean
  #22  
Old 07-23-2013, 09:30 PM
quido quido is offline
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By default that sort of information isn't stored, and it wouldn't be immediately easy to implement such a feature (not to say it couldn't be done without too much effort). There's a table for items that stores all the stats and such for each item; each item has an ID number. It is through this ID number that a character is connected to the item(s).
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  #23  
Old 07-23-2013, 09:35 PM
Splorf22 Splorf22 is offline
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Why can't they get some sort of a history:

Jeremy looted AON from Cazic Thule
Jeremy traded AON to Loraen
Loraen traded AON to Halmir

It seems like just looking at this even if you couldn't figure out how the dupe was working at least you would know WHO was doing it, just by looking at who profited from the creation of the item.
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  #24  
Old 07-23-2013, 09:38 PM
Stinkum Stinkum is offline
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Wipe it clean
  #25  
Old 07-23-2013, 09:38 PM
Systolic Systolic is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Why can't they get some sort of a history:

Jeremy looted AON from Cazic Thule
Jeremy traded AON to Loraen
Loraen traded AON to Halmir

It seems like just looking at this even if you couldn't figure out how the dupe was working at least you would know WHO was doing it, just by looking at who profited from the creation of the item.
Mule accounts, shared accounts, sold accounts.

Its almost impossible to ever know who owns an item
  #26  
Old 07-23-2013, 09:38 PM
koros koros is offline
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Characters are very likely linked to an item ID, and not an individual instance of an item. This could be altered so that every instance of an item generates a unique ID, that has a created on/looted by/transferred to history table stored somewhere in the database.
  #27  
Old 07-23-2013, 09:40 PM
quido quido is offline
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I suppose they could look back through an item's entire history, but some of the AONs and such will be from before their logs. Furthermore, I've traded my AON among my characters like a million times, so it's just more to pick through.
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  #28  
Old 07-23-2013, 09:46 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Characters are very likely linked to an item ID, and not an individual instance of an item. This could be altered so that every instance of an item generates a unique ID, that has a created on/looted by/transferred to history table stored somewhere in the database.
Why would this matter? What matters is that you have trade logs and loot logs. And dupes should fuck with that somehow.
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  #29  
Old 07-23-2013, 09:57 PM
xCry0x xCry0x is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Why would this matter? What matters is that you have trade logs and loot logs. And dupes should fuck with that somehow.
The problem is what do you go after? the duped item or the plat?

The plat is the real problem because it goes into RMT'ers hand.. if there are 30 AoN on the server instead of 20 big deal.

You delete the duped item and the RMTer still has the plat, the "legit" player gets screwed.
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  #30  
Old 07-23-2013, 09:59 PM
quido quido is offline
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The idea is to reverse the trade, then delete the dupe.
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