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  #21  
Old 08-01-2013, 08:29 PM
Tradesonred Tradesonred is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
This exp bonus feels like how it should be all the time - finally hit 60 on my rogue, I see tons of groupage/new players.

A reasonable amount of time to level is a must for a low pop box - noone wants to solo Everquest for months.

I bet you'll see pop over 200 before it ends.
Thats what i think too

You cant base how you set leveling speed according to how fast neckbeards with no lives can grind alts. Let them have 7 level 60s. The trade off will be more casual-ish people playing that will then make more people check the server out.
  #22  
Old 08-01-2013, 08:35 PM
Faerie Faerie is offline
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I hold the unpopular opinion that exp rate is too high. I think a group xp bonus would do a lot more for the server than our current flat bonus. People leave the server because they aren't interacting with people and making friends. Also, teams. I polled some bluebies and tons of them are interested in a teams server, so whenever they get around to coding teams in I think population will see a big influx of new players.

-Remove xp bonus entirely
-Add in BIG scaling group bonus (more party members, more bonus)
-Teams
-General niceness

Let's seriously put in some effort toward not griefing our population away.
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  #23  
Old 08-01-2013, 08:45 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
I hold the unpopular opinion that exp rate is too high. I think a group xp bonus would do a lot more for the server than our current flat bonus. People leave the server because they aren't interacting with people and making friends. Also, teams. I polled some bluebies and tons of them are interested in a teams server, so whenever they get around to coding teams in I think population will see a big influx of new players.

-Remove xp bonus entirely
-Add in BIG scaling group bonus (more party members, more bonus)
-Teams
-General niceness

Let's seriously put in some effort toward not griefing our population away.
Forget about niceness, half the populations server are antisocial jerks. Thats not gonna change.

People arent interacting with people because most likely they dont make it to 5 before saying fuck this shit, takes forever to grind.

I see group bonus working coupled with a xp nerf but only when we have a pop at least half of what blue has.
  #24  
Old 08-01-2013, 08:47 PM
Dalron Dalron is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
You are right, you meant level 4 spells, meaning it would be farming spiderling silk instead of rat whiskers..... this changes everything.
I see you still don't get it. While I certainly don't expect any improvement in reading comprehension the first month at least, with you ... you do get points for trying [You must be logged in to view images. Log in or Register.]
  #25  
Old 08-01-2013, 08:50 PM
Faerie Faerie is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Forget about niceness, half the populations server are antisocial jerks. Thats not gonna change.

People arent interacting with people because most likely they dont make it to 5 before saying fuck this shit, takes forever to grind.

I see group bonus working coupled with a xp nerf but only when we have a pop at least half of what blue has.
Current exp bonus results in solo classes burning through levels quickly solo, while leaving the melees in the dust. We don't need more antisocial soloers, we need group-minded individuals to build a community around.
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  #26  
Old 08-01-2013, 08:50 PM
Dalron Dalron is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
I hold the unpopular opinion that exp rate is too high. I think a group xp bonus would do a lot more for the server than our current flat bonus. People leave the server because they aren't interacting with people and making friends. Also, teams. I polled some bluebies and tons of them are interested in a teams server, so whenever they get around to coding teams in I think population will see a big influx of new players.

-Remove xp bonus entirely
-Add in BIG scaling group bonus (more party members, more bonus)
-Teams
-General niceness

Let's seriously put in some effort toward not griefing our population away.
No wonder someone said I sounded like one of your alts ...
  #27  
Old 08-01-2013, 08:51 PM
Faerie Faerie is offline
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Quote:
Originally Posted by Dalron [You must be logged in to view images. Log in or Register.]
No wonder someone said I sounded like one of your alts ...
Great minds [You must be logged in to view images. Log in or Register.]
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  #28  
Old 08-01-2013, 08:52 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Current exp bonus results in solo classes burning through levels quickly solo, while leaving the melees in the dust. We don't need more antisocial soloers, we need group-minded individuals to build a community around.
Yeah but why do people roll solo classes? Because thats the intelligent thing to do on a low population server.

You cant nerf xp just hoping there will be a magical pop surge that will now make grouping a regular day to day reality.

Population has to be there first, and then id agree with you on the group xp bonus / regular xp nerf.
  #29  
Old 08-01-2013, 08:58 PM
Faerie Faerie is offline
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We're faced with two extreme suggestions (keep exp rate insanely high, nerf solo exp rate to baseline). Middle way.

Scale back solo exp rate some (not all the way), add in group bonus.
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  #30  
Old 08-01-2013, 09:03 PM
Stasis01 Stasis01 is offline
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Faeries new here, Rogean will nerf the exp bonus - plus realise that the original one was too high and nerf it worse than it started.

That's what happened last time box was over 200 pop.
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