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#21
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![]() Shaman/shadow knight was my favorite. Could duo lots of named camps
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#22
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![]() Quote:
I don't remember how good SKs were in Kunark era... | |||
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#23
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![]() What about Necro + Mage?
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#25
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![]() SHM/ENC and it's not even close. The 50s will fly by because you both become incredibly powerful, and once you both hit 60 you can kill just about anything short of a raid target
__________________
Cleric/Shaman/Paladin/Rogue <BDA>
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#26
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![]() Again. Cleric+Enc.
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#27
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![]() Ench and druid complete eachother.
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#28
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![]() Druid + Paladin
Paladin brings tanking, stun lock, and the lull series Druid brings heals, buffs, snare, and teleports | ||
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#29
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![]() My wife and I play Druid + Ench.... its amazing in out door zones and some indoor zones.
They both kind of complete each other in a duo. SoW, Heals, Snare, Charm (animal charm for double fun), Fear, Haste, Slow, Crack! We can hunt non-stop and often faster than groups can pull/kill. | ||
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#30
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![]() Quote:
Having hasted ENC pet is OP. Like having a rogue as the third member of the group. Cleric buffs, heals, and REZ are second to none. Better than any travel options. Shaman too much overlap with ENC. This duo can go ANYWHERE and tear it up! | |||
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