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#21
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But yeah, generally when I post I'm talking about the game at 60 (or at least at 50+) because that's where a lot of people are and where everyone is heading towards and because no one every posts and asks "Hey guys, which duo is better at levels 1-20?" That aside, charm doesn't need to last long to be used effectively, playing to minimize a chanter's weaknesses at low levels means you aren't getting hit (much) such that you need runes or have to worry about waiting on hp regen even when your mana bar is full. | |||
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#22
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Both fun. Ench+sham is more steady and stable of a combo, since you have only 1 pet who can turn on you at any given time (whose MR is double debuffed) and you get heals and the sham is pretty tough. At 60 things change dramatically if you want to take advantage of a shaman's torpor+canni+med ticks potential, but that's a long ways off. Ench+ench will be more "living on the edge." You'll kill more things faster, but you'll also be more likely to run into trouble if you aren't both always really on your toes and doing everything you can to be ready for nasty situations (like both pets breaking at once just as one of you botches a pull and gets adds). Even when you do everything right, ench+ench will sometimes get screwed by terrible luck with resists and/or charm durations... although even double charm breaks during a bad pull is something two enchanters could walk away from at high levels thanks to how awesome CC and chanter mana regen with theft of thought can be. Overall they probably would level equally quickly. Sow is handy, but in the bottom of dungeons where enchanters can hang out to get the best xp bonuses and loot you can't usually cast it anyway. Heals are great, but proper play with two enchanters practically eliminates the need for them. | |||
Last edited by Tecmos Deception; 08-07-2013 at 05:00 PM..
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#23
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Only problem now is my friend got to level 2 on his Enchanter and gave up and said it was too slow... so I guess I might solo anyway! I hope you got your minecraft farm fixed! | |||
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#24
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![]() Why shaman over a druid or cleric out of curiosity? I guess I could buy the SoW argument, but a druid can provide that, plus ports and better nuking.
Shaman might be more efficient DPS but it's also DoT based which prevents you from any mez/nuke type strats. Not to say druids don't use a lot of DoTs as well, but they are definitely more nuke friendly. I went ench/cleric with my brother mostly because of being 2/3 of the holy trinity should we want to do some dungeons with a group. I'm low level now, but I think fighting undead will provide opportunity for me to contribute decent DPS if the situation calls for it. Don't underestimate having rezzes either as a utility. I find it not all that difficult to find a friendly druid, shaman or ranger to toss me a SoW but good luck getting a cleric to come rez you. | ||
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#25
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Back to the original question, I don't know why a duo would both play the same class, you'll have some huge holes in your game, but most of all, it just seems so much less interesting. Diversity in EQ is scarse enough as it is. | |||
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#26
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#27
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![]() I didn't read any of this thread, but the answer is always Enchanter / Cleric.
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![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
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#28
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![]() If you had the two same people try Sham+Enc and Enc+Enc, and their skills are matched, I'd say Sham+Enc would be more efficient.
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#29
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Actually, I just remembered the most important reason to duo with a Shaman - so you can be a shrunk Troll. Hell yeah! | ||||
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