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  #21  
Old 09-04-2013, 06:59 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
You seem to have confused trains with training. Trains, or the act of running to a zone line to lose agro, are not against the server rules and were not against the rules on live. Training, the act of dumping mobs in a non-zone line area in order to have them agro other players is against the rules.

Trains and Mistmoore are almost synonymous. It's not even worth complaining about if you have any clue were to park your group. If a player calls a train anyone exping at CE, GY, or Pond can easily avoid it. Is it a bit of an inconvenience? Yes, but that is an MMO, having to interact with other people in the world.
Someone needs to read the p99 rules.

Training rules are technically pretty strict. What atmas seems to think is ok is actually against the p99 rules. Training is broadly defined by staff as basically any action you take that results in a mob aggroing someone if it would not otherwise have aggrod them... so even dying to a mob and then while it paths back to its normal spot if that aggros someone you technically trained them. Training is against the rules even if unintentional. But staff don't seem to enforce them much at all.
Last edited by Tecmos Deception; 09-04-2013 at 07:03 PM..
  #22  
Old 09-04-2013, 08:11 PM
webrunner5 webrunner5 is offline
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Come on Tec. Trains in Unrest, MM, Befallen are a dime a dozen. Go to Runnyeye if you don't want a train because NOBODY ever plays there.
  #23  
Old 09-04-2013, 08:38 PM
JayN JayN is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Come on Tec. Trains in Unrest, MM, Befallen are a dime a dozen. Go to Runnyeye if you don't want a train because NOBODY ever plays there.
Then he can train the zone for his life or probably just die since every fucking thing is a caster
  #24  
Old 09-04-2013, 10:21 PM
YendorLootmonkey YendorLootmonkey is offline
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1) There should be no accidental trains in Mistmoore... get a druid or ranger to harmony pull. Shit is EZ mode.

2) Most groups/camps can minimize the impact of trains with positioning.

- Pond group stations themselves at pond to avoid trains to zone.
- Graveyard group is safe until castle trains come back because they tend to path through graveyard... stay against the wall, listen for shouts of trains, and fight your mobs against the wall instead of out in the middle.
- Castle Entrance group can mitigate the effect of trains from inside castle by pulling over to the right as they come out of the castle and fighting the mob over against that wall.
- Never really seen a level-appropriate group inside the castle unless they camp themselves in the Foyer in which case Castle Entrance is forced to pull past them (why can't they set up camp in the piano room?), or out in the garden which is isolated from the effects of trains from elsewhere.

The only group that's truly F'd is the douchebag group that situates themselves between Pond and Graveyard in the canyon and tries to make that a camp... they willingly accept every train they get in the face. I am convinced these are the same people who level up and then kill mobs in the entryway in KC instead of pulling off to either side of the moat and then complain about eating every train.
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  #25  
Old 09-05-2013, 01:09 AM
Atmas Atmas is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Someone needs to read the p99 rules.

Training rules are technically pretty strict. What atmas seems to think is ok is actually against the p99 rules. Training is broadly defined by staff as basically any action you take that results in a mob aggroing someone if it would not otherwise have aggrod them... so even dying to a mob and then while it paths back to its normal spot if that aggros someone you technically trained them. Training is against the rules even if unintentional. But staff don't seem to enforce them much at all.
Yep, you are correct about the rules here. I still stand by my opinion that people complaining about trains in Mistmoore is odd. I'm almost certain the zone was designed to lend itself to large trains. Also as I and others have mentioned the typical xping group would be situated to pretty easily avoid any announced trains. Now not announcing trains is a different matter.
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  #26  
Old 09-05-2013, 01:16 AM
Lune Lune is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
1) There should be no accidental trains in Mistmoore... get a druid or ranger to harmony pull. Shit is EZ mode.

2) Most groups/camps can minimize the impact of trains with positioning.

- Pond group stations themselves at pond to avoid trains to zone.
- Graveyard group is safe until castle trains come back because they tend to path through graveyard... stay against the wall, listen for shouts of trains, and fight your mobs against the wall instead of out in the middle.
- Castle Entrance group can mitigate the effect of trains from inside castle by pulling over to the right as they come out of the castle and fighting the mob over against that wall.
- Never really seen a level-appropriate group inside the castle unless they camp themselves in the Foyer in which case Castle Entrance is forced to pull past them (why can't they set up camp in the piano room?), or out in the garden which is isolated from the effects of trains from elsewhere.

The only group that's truly F'd is the douchebag group that situates themselves between Pond and Graveyard in the canyon and tries to make that a camp... they willingly accept every train they get in the face. I am convinced these are the same people who level up and then kill mobs in the entryway in KC instead of pulling off to either side of the moat and then complain about eating every train.
Thank you based Yendor this is exactly correct
  #27  
Old 09-05-2013, 04:50 AM
Tasslehofp99 Tasslehofp99 is offline
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Training is rarely enforced on p99, unfortunately.
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  #28  
Old 09-05-2013, 05:42 AM
Brut Brut is offline
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Would honestly love a good old fashion "gun down the first row of kids to shut the class up"-policy here. People have no reason to stop being bad if you don't give them one. If everyone got a week long vacation for training like goofs through a zone and rooting anything they aggro'd to camp out, I'm sure the next week they're back they'll have figured out how double invis works.

Instead it's "roflmaol n00b ofc u die cuz sit on capm where i guna train 2".
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  #29  
Old 09-05-2013, 07:55 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Come on Tec. Trains in Unrest, MM, Befallen are a dime a dozen. Go to Runnyeye if you don't want a train because NOBODY ever plays there.
I never even HINTED that trains don't happen. I personally believe that getting trained in places like CoM or KC or MM should be expected as part of how those zones work. But that doesn't change the fact that the rules on training are stated explicitly on the forums; they are just almost never enforced.
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