![]() |
|
#21
|
||||
|
Quote:
[You must be logged in to view images. Log in or Register.]
__________________
![]() | |||
|
|
||||
|
#23
|
|||
|
I suggest the devs turn TMO into something akin to a public utility. Regulate it, and allow everyone on the server to join. Then a rigorous DKP system can be implemented + a "no alts" policy for loot ranking.
This would eliminate server drama since everyone is in the same guild, and with strict policies on loot eligibility meaning everyone eventually gets stuff on their main, everyone is happy. You're welcome.
__________________
go go go
| ||
|
|
|||
|
#24
|
||||
|
Quote:
What the shit lmfao | |||
|
|
||||
|
#25
|
|||
|
item based rotation?
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
|
|
|||
|
#26
|
|||
|
Just need to remove variance, remove training in VP, and enforce the.rules already in place consistently and fairly.
There, raiding scene fixxed.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
|
|
|||
|
#27
|
|||
|
Or we could have every raid mob "locked" like it enrage death touches you until you find these items that are all over the world. And you give them to the boss and he's like well done you may kill me now. Raid scene fixed.
| ||
|
|
|||
|
#28
|
|||
|
please just give hoff a robe of the spring so he can quit and r*T, like the rest of his buddies
| ||
|
|
|||
|
#29
|
||||
|
Quote:
To cooperate. You're absolutely right. Everquest was mechanically created for an environment that, using the potential for just what you've dictated, entices a slew of communal fighting in order to step on each other in an effort to becoming the "best". OR Everquest was mechanically created for an environment that, using the potential for players to band together and assist one another, share and benefit each other, and overall band together in communities to do great and wonderful things. Kinda like the nations of the world who've done the same. The Everquest you speak of is to the world more akin to the ravaging gangs and warlords of Africa than the socialistic, benevolent, free-thinking top world countries like Sweden. Hell, even the U.S. doesn't work this way. There's such a thing as competition, but there are rules to make sure that the most powerful can't just out right ruin all the other competition. They have no rules like that in the aforementioned regions of Africa where gang and warlord violence rape, pillage, and murder on a daily basis. This thought of "kill or be killed", is such an archaic, simple-minded idea propagated only by those who do not care about anyone other than their own tribe. We had this already. It was called the dark ages. It's 2013 now. Time to be good little boys and girls and work together for a better Everquest (world). Yup. | |||
|
|
||||
|
#30
|
|||
|
Or we could all just play EverQuest and quit bitching 24/7 about other guilds and "the system is flawed." Raid scene fixed.
__________________
Come on and slam and welcome to the jam.
| ||
|
|
|||
![]() |
|
|