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  #21  
Old 09-30-2013, 06:34 PM
Autotune Autotune is offline
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Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
If you want to put effort into farming, enchanter. Really no contest here - necromancers can't reliably solo most of the big money camps, and shaman mobility/setup sucks too much to compete with enchanter. Lull is also more reliable mobility in Kunark than FD since most of the mobs requiring lull are going to be 40-50.

If you want to watch Netflix or play other games while you farm, Necromancer or Shaman.

Option 1 looks more appealing, but I wouldn't undervalue effortless farming.
This is pretty much it. If you don't like other people and want to farm some big $$ camps, enchanter is for you.

If you don't mind duos or trios, it really doesn't matter, but i'd say Necro is more fun to play than enchanter [You must be logged in to view images. Log in or Register.]
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  #22  
Old 09-30-2013, 08:56 PM
Nudalus Nudalus is offline
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Thanks for the more responses, seems like I will be going enchanter because of me playing on red, having the mez/trash to be a chicken and get my ass out of dodge will be useful (c'mon I can be a coward sometimes right?)

Thanks again!
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  #23  
Old 09-30-2013, 09:04 PM
Potus Potus is offline
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Dude if you're going on Red it's Enchanter for sure. Necros are not very good post 50 against most classes in pvp.
  #24  
Old 09-30-2013, 10:02 PM
Autotune Autotune is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Dude if you're going on Red it's Enchanter for sure. Necros are not very good post 50 against most classes in pvp.
Yeah, he should have said this was for red to begin with.
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  #25  
Old 10-01-2013, 12:21 AM
Nudalus Nudalus is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Yeah, he should have said this was for red to begin with.
Get the most honest opinions first, everybody was backing enchanter BEFORE I said red, now AFTER that being said it just confirms it [You must be logged in to view images. Log in or Register.]
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  #26  
Old 10-01-2013, 02:32 AM
Splorf22 Splorf22 is offline
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I like the necromancer class and think they are hugely underrated in groups and duos. You can charm for fantastic dps in most dungeons, although in Sebilis it's a bit more annoying. FD will save you from most wipes, and with a few EEs you can save your group too. You can pull pretty well with snare/fd/cos, or even have someone else tag. You can main heal a group once you hit 44 which is pretty overpowered. You have fantastic mana regeneration, especially if you have the VP staff, and your dots are great in small groups or on the hardest fights, which last the longest. You can heal yourself with taps and have both invis and ivu, the only class to get both other than enchanters.

But then you compare to the enchanter. Clarity/haste alone will improve a group's efficiency by 50%. Resist magic is great as well (especially on Red). Slow and tash are just so important for high-level fights; 50+ mobs do too much damage and have too many hitpoints. There are undead in many zones, but then there are no undead in many zones as well, and with high charisma both charm and lull seem substantially better on an Enchanter. You can heal yourself with Rune and Bedlam. And solo wise, enchanters do much better against summoning mobs with AE mez. And you can get out of tricky spots with the WC cap.

So it feels to me that while both toolboxes are full of interesting toys, the enchanter's somehow fit together better and more frequently.
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  #27  
Old 10-01-2013, 09:40 AM
Slytherin Slytherin is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Dude if you're going on Red it's Enchanter for sure. Necros are not very good post 50 against most classes in pvp.
You think Enchanters are better?

They have a much weaker pet and charmed pets can be dispelled.

Mez is currently level restricted and is negated by crimson pots. Almost all of their spells are MR which everyone stacks.
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  #28  
Old 10-01-2013, 10:17 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Nudalus [You must be logged in to view images. Log in or Register.]
Get the most honest opinions first, everybody was backing enchanter BEFORE I said red, now AFTER that being said it just confirms it [You must be logged in to view images. Log in or Register.]
Does it?

Red has many more factors that one has to consider. If you want advice on what class to play while having to worry about pvp factors, you should probably try to discuss this with people who play on Red.
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  #29  
Old 10-01-2013, 10:18 AM
filthyphil filthyphil is offline
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Every encounter I had on red with an enchanter went like this, fear their charm, bond of death, ignite bones, watch them panic. As weak as a necro is on red, I always had a means of escape. You have high survivability which goes along way when you are not just talking about PvE.

A mezz or lull does not go far when you are being engaged by another player, you can't stop to CC the group of mobs you are about to run through with someone hot on your heels. But you can run through FD, and COS.

Training is also a huge part of red, and just another reason the necro will outlast the enchanter in any given zone on red.
  #30  
Old 10-01-2013, 12:24 PM
Splorf22 Splorf22 is offline
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I don't think enchanters are very good in 1-on-1 PVP, and they match up particularly poorly against a necromancer. Without charm enchanters really are a support class. In group PVP the enchanter is going to be a lot more effective chaining pillage enchantment, tash, and mana drain.
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