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#21
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If you don't mind duos or trios, it really doesn't matter, but i'd say Necro is more fun to play than enchanter [You must be logged in to view images. Log in or Register.]
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#22
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Thanks for the more responses, seems like I will be going enchanter because of me playing on red, having the mez/trash to be a chicken and get my ass out of dodge will be useful (c'mon I can be a coward sometimes right?)
Thanks again!
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IGN: Notadruid - 5x Druid (WTS Ports)
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#23
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Dude if you're going on Red it's Enchanter for sure. Necros are not very good post 50 against most classes in pvp.
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#24
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#25
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IGN: Notadruid - 5x Druid (WTS Ports)
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#26
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I like the necromancer class and think they are hugely underrated in groups and duos. You can charm for fantastic dps in most dungeons, although in Sebilis it's a bit more annoying. FD will save you from most wipes, and with a few EEs you can save your group too. You can pull pretty well with snare/fd/cos, or even have someone else tag. You can main heal a group once you hit 44 which is pretty overpowered. You have fantastic mana regeneration, especially if you have the VP staff, and your dots are great in small groups or on the hardest fights, which last the longest. You can heal yourself with taps and have both invis and ivu, the only class to get both other than enchanters.
But then you compare to the enchanter. Clarity/haste alone will improve a group's efficiency by 50%. Resist magic is great as well (especially on Red). Slow and tash are just so important for high-level fights; 50+ mobs do too much damage and have too many hitpoints. There are undead in many zones, but then there are no undead in many zones as well, and with high charisma both charm and lull seem substantially better on an Enchanter. You can heal yourself with Rune and Bedlam. And solo wise, enchanters do much better against summoning mobs with AE mez. And you can get out of tricky spots with the WC cap. So it feels to me that while both toolboxes are full of interesting toys, the enchanter's somehow fit together better and more frequently.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 10-01-2013 at 02:47 AM..
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#27
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They have a much weaker pet and charmed pets can be dispelled. Mez is currently level restricted and is negated by crimson pots. Almost all of their spells are MR which everyone stacks.
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#28
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Red has many more factors that one has to consider. If you want advice on what class to play while having to worry about pvp factors, you should probably try to discuss this with people who play on Red.
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#29
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Every encounter I had on red with an enchanter went like this, fear their charm, bond of death, ignite bones, watch them panic. As weak as a necro is on red, I always had a means of escape. You have high survivability which goes along way when you are not just talking about PvE.
A mezz or lull does not go far when you are being engaged by another player, you can't stop to CC the group of mobs you are about to run through with someone hot on your heels. But you can run through FD, and COS. Training is also a huge part of red, and just another reason the necro will outlast the enchanter in any given zone on red.
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#30
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I don't think enchanters are very good in 1-on-1 PVP, and they match up particularly poorly against a necromancer. Without charm enchanters really are a support class. In group PVP the enchanter is going to be a lot more effective chaining pillage enchantment, tash, and mana drain.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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