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  #1  
Old 01-11-2014, 09:15 PM
Hitpoint Hitpoint is offline
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http://www.tski.co.jp/baldio/patch/20010109.html

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'Harmtouch' is now resisted as if it were a 'Lifetap' spell, meaning that it is all-or-nothing, and nearly unresistable with exception to encounters that are immune to magic or out of the acceptable level range. In addition, maximum damage for Harmtouch has been increased starting at 40th level.
Not sure if this is relevant or not. Found it while looking for something else and figured i'd post it. I don't know what acceptable level range is supposed to mean here. But it does say lifetap spells should be nearly unresistable.
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  #2  
Old 01-11-2014, 11:44 PM
Tecmos Deception Tecmos Deception is offline
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On an unrelated note, don't we have the "maximum damage for Harmtouch has been increased starting at 40th level" on here, just not the hard-to-resist nature?
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  #3  
Old 02-12-2014, 01:02 PM
Nirgon Nirgon is offline
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Need to relax life taps on at least Cazic/Inny:

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Necromancers are awesome against Cazic and Inno. Our spells stick quite handily on them. Lifetaps especially. No resist, decent damage (ratio sucks, but hey, it also takes care of that annoying chaos flux damage).
(Hey something that makes the game easier/more forgiving in the bugs section!)
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  #4  
Old 02-12-2014, 03:05 PM
tristantio tristantio is offline
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http://lucy.allakhazam.com/spellhist...41&source=Live

Look down near the 2002 timeline, it went from Resistadj set to 0 to -200 (what we have on p99 now).

To me, this might indicate that it used to be set to a straight unresistable up until 2002-09-04, at which point it was tuned to what we have now (a high neg resist modifier, but not straight unresistable).
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  #5  
Old 02-12-2014, 03:22 PM
baalzy baalzy is offline
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Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
http://lucy.allakhazam.com/spellhist...41&source=Live

Look down near the 2002 timeline, it went from Resistadj set to 0 to -200 (what we have on p99 now).

To me, this might indicate that it used to be set to a straight unresistable up until 2002-09-04, at which point it was tuned to what we have now (a high neg resist modifier, but not straight unresistable).
Velious puts in a change of resistances in general, allowing mobs to be immune to slow/mez ect.. regardless of their actual MR. However this was very-late Velious so it'll be a while Once that goes in Lifetaps become useful again on many raid targets. Until then, load up on stalking probes so you can lifetap eyes & get to mana-battery'ing.
http://www.tski.co.jp/baldio/patch/20011008.html

Quote:
Several NPCs have had their resistances reduced. Each of them was examined carefully, and resistances changed as seemed appropriate. For some of these NPCs other things were changed as well to compensate for their increased susceptibility to spells, such as armor improvements or perhaps greater hit points, if needed for that NPC.
NPCs that were highly magic resistant in order to make them immune to certain spells can now be given specific immunity to those spells. This means that they can be made immune to critical spells, as intended, and still be generally less resistant to magic. Players will receive a message similar to the one that is already given for Mesmerization spells when they cast a spell on an NPC that it is specifically immune to.
IMPORTANT NOTE: It is very important to note that we have not made any NPCs immune to spells that they were not already immune to. Many NPCs that were previously immune to spells due to their high innate resistance to magic have had that resistance reduced and specific immunities added. So if you see an immunity message after attempting to cast a spell on an NPC that you hadn't seen such a message from before, understand that the NPC was already immune to that spell before due to high resistances, and the only difference is that it now has lower resistances in general and specific spell immunity (which is why you are seeing the message).
Gangrenous touch of Zum'uul was later added, which is a 720 point lifetap which goes off a -150 Disease resist check should allow necros to lifetap any raid target (either using Magic based or the Touch). However it doesn't look like this gets put in until the Chardok revamp.

Earliest reference I can find is from 2002 but a guy does state they got a scroll to drop pre-luclin while doing warrior epic:
http://everquest.allakhazam.com/db/item.html?item=8470

Quote:
This spell isn't supposed to drop from Zum'Uul near the king or the queen in Chardok ?

Just wondering as we got one when we were killing the queen for an epic war, but it was before Luclin release.
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Last edited by baalzy; 02-12-2014 at 03:26 PM..
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  #6  
Old 02-12-2014, 05:29 PM
koros koros is offline
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Lifetaps were weird, I don't think anyone knows the exact mechanic of how it worked prior to the spell revamp.

My first character on EQ was a necromancer, and in summer 99 a group of us around 16-20 took down sand giants chaining taps while pets swarmed. So they didn't even obey level limit.

Additionally while fighting I'd definitely get partial resists... extremely rarely. Killing the EXG clockwork in sola (which is basically magic immune) I could land taps but also got full/partial resists often (I don't really recall the ratio).

They, or else many uber mob resists were changed at some point vs certain (raid) mobs, I believe due to concerns about necros being about to bind/tap rush naggy/vox.

Of course that was pre-kunark.

Regardless, they definitely weren't 100% unresistible.
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  #7  
Old 06-28-2014, 06:32 PM
Nirgon Nirgon is offline
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Bump for drains working better
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