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  #21  
Old 11-13-2013, 12:17 PM
MrSparkle001 MrSparkle001 is offline
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Does everyone realize what item loot teams will be? One team will have the most players and will be the only one with tanks, the other two will be naked druids and casters who won't have enough players to do anything but solo harass.

What happens after the novelty of item loot teams wears off?
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  #22  
Old 11-13-2013, 12:23 PM
Lowlife Lowlife is offline
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..science?

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  #23  
Old 11-13-2013, 01:01 PM
Kastro Kastro is offline
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Item loot isnt really that bad... players have the choice of what class they play... yes starting out being a melee will not be so fun... but once you have a balanced group and weps, melee that are geared and have resists will roflstomp the naked casters... so yeah if you are a melee and set on playing solo quest it will kinda of suck... I played a troll SK on Rallos and used a Mith 2 hander till level 50 or so... never had a problem leveling up and getting groups in my Basalt carapace, shin gear and whatever I had that I looted or PKed... if i was solo or in a PUG I wore only what I was willing to lose....

The awesome thing about item loot was the feeling I got from engaging in PVP... the pure adrenalin from being in the fight... the Agony of running back to my corpse thinking they will loot my prize X... when they actually looted my not so prized Y...

And better yet... when I did win... the rush and adrenalin of looking through their inventory and grabbing my first FBSS.... or killing a full Guardian Ogre SK and at the very very bottom... grabbing my very first Pre-Nerf Cos.... So... basically it would actually work better if planar Armor and Velious armor ( not the Uber Quests ) were dropable , lore and tradeable... so it would be no big deal... and guilds leveling up can take on a powerful raid guild and start to gear up during the PVP if they played welll.... and it would stop the top end team from being able to send in their level 60s fully geared into newbi zones with nothing to lose... And if things were hopeless, Bag / Bank your gear and go PVP with what you are willing to lose.... Especially considering the most important stats in PVP are MR, ( Mostly cheap items for a Melee... Skull barbute, 7 mr bracers, 9 mr neck.... then toss in 55 HP rings..... and a10 MR mantle.... ) with old world resists... you are pretty much good to go.... or use Blackened Iron / allow gear.....

Casters... pretty much the same thing... PVP gear is mostly cheap and easy to get....
  #24  
Old 11-13-2013, 01:02 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Kastro [You must be logged in to view images. Log in or Register.]
Item loot isnt really that bad... players have the choice of what class they play...
its not bad in the sense of pvp balance or fairness or fun, its bad in that it is a deterrent for a sizable percentage of the population to join the server at all.
  #25  
Old 11-13-2013, 01:35 PM
Vexenu Vexenu is offline
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I love how all these item loot advocates wax nostalgic about looting Fungis, Tranix Crowns, FBSSes, etc...

You'll notice that no one is on here talking about the time they got PKed and lost their Fungi. You you know why? Cuz that guy probably smashed his computer with a sledge hammer and never played EQ again.

Item loot is zero sum. Every time you loot something, another player loses it. It's a recipe for rage quitting. On a server that needs every warm body it can get, why are we even considering a rule set that will encourage rage quitting? And this, remind you, is among a server population that would already take the plunge and play on an item loot server. Most people wouldn't even bother to begin with.

The whole idea is just flat-out stupid.
  #26  
Old 11-13-2013, 01:43 PM
Daero Daero is offline
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I played on Rallos. As a random PKer item loot was the only way that I could gear up. The vast majority of pvp was nuking someone while they bagged everything as swiftly as they could.
  #27  
Old 11-13-2013, 01:45 PM
big mouth chew big mouth chew is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I love how all these item loot advocates wax nostalgic about looting Fungis, Tranix Crowns, FBSSes, etc...

You'll notice that no one is on here talking about the time they got PKed and lost their Fungi. You you know why? Cuz that guy probably smashed his computer with a sledge hammer and never played EQ again.

Item loot is zero sum. Every time you loot something, another player loses it. It's a recipe for rage quitting. On a server that needs every warm body it can get, why are we even considering a rule set that will encourage rage quitting? And this, remind you, is among a server population that would already take the plunge and play on an item loot server. Most people wouldn't even bother to begin with.

The whole idea is just flat-out stupid.
play better & it wont be a problem
dum
  #28  
Old 11-13-2013, 01:48 PM
Rec Rec is offline
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It doesn't hurt to lose what people will never have. But when Joe schmoe who is terrible at the game who we need so the server has any kind of population, loses his terrible gear that he feels he worked so hard to get, he's gone.
  #29  
Old 11-13-2013, 01:57 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by big mouth chew [You must be logged in to view images. Log in or Register.]
play better & it wont be a problem
dum
It doesn't really matter how well you or I play. The fact is that anyone who loses items is much more likely to rage quit the box. Even if you're killing people left and right and laughing all the way to the bank with bagfuls of looted items, the only thing you're actually doing is accelerating the death of the server by driving players away.

Which is why item loot is going to result within a few months in a 50 player server comprised entirely of Druids, Wizards and a few SKs who are more interested in talking shit and griefing each other (and plugging or gating at the nearest sign of a real challenge) than actually PvPing.
  #30  
Old 11-13-2013, 01:59 PM
big mouth chew big mouth chew is offline
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hi have you ever played red? theres something called a pvp crackbaby baseline so theres sure to be some kind of population no matter what. so fuck joe schmoe

i think thats what they mean by 'for science'... i wouldnt be surprised if they make the worst ruleset in the history of mmorpgs just to test the hypothesis that certain peeps are gonna play anyway
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