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  #21  
Old 11-15-2013, 04:11 AM
compulsion compulsion is offline
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Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
You want 30 groups of 5 running around the server fighting, you DON'T want one group of 100 forcing everyone to quit because they're rolling around in no drop and don't give one shlt that you're killing them because they will just wait until everyone logs on and go raid some more. These people don't care about dying repeatedly like cattle, but they will care if they start losing their items and they wonder why am I guilded with these complete idiots who can't help me defend my pixels, and they will say hey small guild thats stealing all our hard earned shit - can I join up with you?
Pretty sure that fielding 2-3x the numbers of your opposition(the red99 paradigm) is a fairly solid defense against getting PK'd and losing your item. Item loot changes nothing about the organization of the game and gives people even more reason hide in a sanctuary guild(or "zerg"). The only reason you celebrate the names you drop is because there were so FEW actual PKs on RZ, which also had a lower population than VZ or TZ.

RZ was a bunch of blue players raiding away with a handful or notorious PK guilds that came and went mostly by the month. It was fun as hell on so many levels. Rivalries, personalities, clearing a zone just flying a guildtag... but it was not in any way a successful model for encouraging widespread PvP.

To OP: Can we just play EQ? I'll pass on some sanitized version with WoW soulbinding that pretty much changes everything we would expect logging into something called "Project1999". Want a weird custom ruleset? Talk to the LoZ/VZTZ guy and start another 14 player server.
  #22  
Old 11-15-2013, 04:22 AM
Aenor Aenor is offline
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Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
To OP: Can we just play EQ? I'll pass on some sanitized version with WoW soulbinding that pretty much changes everything we would expect logging into something called "Project1999". Want a weird custom ruleset? Talk to the LoZ/VZTZ guy and start another 14 player server.
I would direct this cryfest toward Nilbog, were I you, since he's the one who has decided to do something completely new and not tread on well-worn paths.

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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
its a recipie for an empty server unless you make the server very unclassic, like special loot system, nothing like they had it on live.
Unclassic is the risk Nilbog has apparently decided to take.

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Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
You're going the absolute WRONG WAY. You don't want to make everything boe/no drop, you want to make everything droppable.
That throws the advantage right back to casters who can PvP effectively without risking ANY gear.
  #23  
Old 11-15-2013, 05:32 AM
Tikku82 Tikku82 is offline
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Need a system that encourages grp vs grp pvp. Zerg and 1v1 pvp is rather boring and dull in long term.
  #24  
Old 11-15-2013, 06:45 AM
Aenor Aenor is offline
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Originally Posted by Tikku82 [You must be logged in to view images. Log in or Register.]
Need a system that encourages grp vs grp pvp. Zerg and 1v1 pvp is rather boring and dull in long term.
Well, you tell me which system would encourage more PvP:

1. A system where all items are droppable and the dominant guild or guilds on the server sit in fear and hate to farm droppable planar gear to then trade to less fortunate souls who then have that gear ganked from them by naked casters who risk nothing.

2. A system where all of your major gear slots are bind on equip so even if you are in Wal Mart gear, you can still go PvP against planar-geared players without risk of losing anything you have equipped (except maybe jewelry, as was suggested).
  #25  
Old 11-15-2013, 07:00 AM
Pudge Pudge is offline
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Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
Thoughts on only being able to loot trade skill craftable jewelry regardless of if it is bagged? (Earrings + rings + necklaces)

Just proposing outside the normal all or nothing approach (not sure if it was mentioned in other threads, not reading them all this week.)
meh.. to me, jewelry = wis gear + resists, and some enchanter charisma, and 55 hp rings. maybe some dex for rogues. -- are you including masks and bracers in this as jewelry?

i guess we gotta remember that this is Teams, so it will be harder to gank ppl who are staying safe and remain on their own territory to level with their wis gear not banked, but still feel the hardest hit is on these wis casters. For me, I'd probably roll without any jewelcrafted resists (diamonds/jacinths) unless I was raiding with my guild, and if there was gonna be pvp.. maybe not even. Probably only put on my resist gear if I was going to go out with a gank squad for a hit and run on the enemy territory. And I was a caster (or stayed near a zoneline).

--------------------------------------------------------------------------------

Going to say it again here again, I think the best item loot is stackables + charged clickies.

Stackable items include, for example: food/drink, silks, skins, bone chips, malachites, gems, arrows, bait, throwing weapons/boulders, runes/words/pages, many other craftwork items, etc. Almost all of these are no big deal to lose. (Only thing i can think of ppl might be truly sad about are diamonds). When you kill someone, he's almost guaranteed to be carrying one of these things.

Charged clickies: shaman potions, vendor potions, pumice, gate pots, etc. ***conflag wands, snare/root clickies, etc. - even though these are PvE only right now, maybe that will change? i thought the nerf on all the clickies was a bit extreme, only trak tooth was really OP. even hoops weren't that bad because they are so rare.). Items with 0 charges left should no longer be lootable - lets you wear an Ivandyr's hoop, that shield with 10 charges of rune on it, etc.

The idea with both the stackable items, and the clickies, is that these are basically expendable items that you would use up anyway - and if you're a baller and always run with full 10-charge shaman potions, then you can afford to lose em. Or if you're a poor ranger and have nothing else of value to loot, then your water or pumice stone might be missing.

The point is, no one is losing any precious pixels, but it will still be worth your while to peruse their corpse and check for useful items. And every once in awhile you might land a big catch on a high roller, gank a bug group in seb or maybe an afk jewelcrafter inside his Team's stronghold.
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Last edited by Pudge; 11-15-2013 at 07:04 AM..
  #26  
Old 11-15-2013, 08:06 AM
krazyGlue krazyGlue is offline
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Naw no thanks I played rallos for years . All or nothing is my idea wtf would I wana loot a stack of food for . That's a waste . I like sirkens idea 1 random item except for primary secondary and range slot . Rest slots even what's in your bags 1 item randomly selected by some sort of generator would be fine .
Even no drop gear should be selected
  #27  
Old 11-15-2013, 08:15 AM
Agatha Agatha is offline
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Quote:
Originally Posted by krazyGlue [You must be logged in to view images. Log in or Register.]
Naw no thanks I played rallos for years . All or nothing is my idea wtf would I wana loot a stack of food for . That's a waste . I like sirkens idea 1 random item except for primary secondary and range slot . Rest slots even what's in your bags 1 item randomly selected by some sort of generator would be fine .
Even no drop gear should be selected
^part of the cabal. see this thread for more information

http://www.project1999.org/forums/sh...d.php?t=128247

Edit: for you to understand, sickpuppy has 10 hiero cloaks, 10 fungis, and 10 lvl 60s, among other things. bank accnt in the millions of plat. rivals that of nizzars guild bank.

Don't trust these evil agent provocateurs
Last edited by Agatha; 11-15-2013 at 08:20 AM..
  #28  
Old 11-15-2013, 08:23 AM
Smedy Smedy is offline
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pretty sure sickpuppy would get griefed off hard after he goes afk with cof equipped and i yoink it
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  #29  
Old 11-15-2013, 10:07 AM
filthyphil filthyphil is offline
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+1 for Aenor's thought
Last edited by filthyphil; 11-15-2013 at 10:10 AM..
  #30  
Old 11-15-2013, 10:17 AM
Tikku82 Tikku82 is offline
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Item loot kills the server without a PERFECT plan how to do it.

Id suggest that pvp kills/assists give tokens. Lets say with like 100 tokens you can loot 1 item of your choice(no-drop included) off pvp. Thats how people would pvp more and the threat that its YOU losing the item would be alot lower. Thus makin people not as afraid to pvp
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