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View Poll Results: How do you feel about RANDOM item loot with YT? | |||
I like it. Its item loot but theres a chance I only loose fishing grubs. |
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19 | 39.58% |
I like it but I don't like the YT component. |
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1 | 2.08% |
I dislike it, I want to choose my spoils. |
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15 | 31.25% |
I have no strong feelings about this varient, and am against item loot in general. |
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13 | 27.08% |
Voters: 48. You may not vote on this poll |
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#21
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And why exactly do people who play less deserve an even playing field? And I'm one of those people who don't have the time to play a ton. I spend my time at work instead, and because of that I make more money. I don't see the neckbeards asking for a cut of my paycheck so I won't be asking them for free pixels. | |||
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#22
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![]() Pretty cool idea, but if it includes bagged loot: potential problem.. players would keep their inventory/bag slots filled with any droppable for a better % chance of not losing something they want to keep. i.e. keep a stack of fish scales, and make sure all slots are full.
Then, the problem with restricting the random loot to only worn items.. is someone would just bag their items. | ||
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#23
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also, no-no drops ala FV except epics | |||
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#24
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![]() So in the little raffle that determines which item gets dropped make equipped gear more favorable to be picked. Like two entries in the little loot pinata rafle instead of 1.
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![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
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#25
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Or, at the moment you are hit with an attack from another player the game, at that moment, selects from your equipped items which one will be the looted item if you die in the next X number of minutes. So even if you bag all your stuff, the loot item has already been chosen. I know nothing about coding so I have no idea how difficult either of those would be. | |||
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#26
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if i see a wizard, i'm gonna start putting on my cold resist gear, if it's just another melee i'm gonna be in mostly +stat and +AC gear | |||
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#27
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And to clarify, all players have the same total inventory slots regardless of bags / etc. http://www.eqemulator.net/wiki/wikka...InventorySlots I = RANDOM(0-109) If I = 11 or 13 or 14 Then Drop Nothing -- Primary, Secondary, Range If item[i] is No Drop Then Drop Nothing Otherwise Drop item[i] | |||
Last edited by Alecta; 11-18-2013 at 05:00 PM..
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#28
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#29
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![]() I would just exclude primary, secondary, range from that altogether then, 3 more chances for 0 loot.
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#30
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