Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 11-21-2013, 06:50 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
How about restricting raid mobs respawns to prime time?
Whose prime time? repops on patch days on Live were often dominated by Asian/Euro/Aussie guilds since it was their prime time usually when the servers came back up.
  #22  
Old 11-21-2013, 06:54 PM
Furniture Furniture is offline
Sarnak


Join Date: May 2011
Location: ny
Posts: 442
Default

A big issue id like to see changed is the stupid VP rules. That is the only instance where a guild simply can't compete because of trains.I've never been there myself but it allows a guild in vp to train anyone trying to compete which would be illegal in other zones. It also happens to be the best loot so its like a slap in the face to the other guilds who legitimately want to contest those spawns.
  #23  
Old 11-21-2013, 06:54 PM
skipdog skipdog is offline
Sarnak


Join Date: Feb 2011
Posts: 462
Default

Quote:
Originally Posted by Yaolin [You must be logged in to view images. Log in or Register.]
Variance only helps bat-phone guilds with a shit load of people. For those of us that don't have 3..4..5... LvL 60 toons logged out at raid targets getting these mobs just isn't possible.
Yaolin, I like you buddy. We used to chat a bunch ingame. Don't take my opinions personal(as many do) but I just don't agree with your viewpoint. Yes, those guilds are getting rewarded for putting in enough time to have multiple 60 toons logged out at various raid targets. So yes, variance helps guilds that put in more time and effort than other guilds. I think this is a good thing.

Quote:
Just take a look at how many different guilds have actually gotten an attempt at hitting a dragon in the last 6 months, I'm going to say that about 90%+ of the attempts on Gods and Dragons have gone to just FE/IB and TMO. If there was either a vary small variance or none at all then all guilds would have to do is find out the spawn timer once and then their guild could actually decide if they have the time to put the effort in just to get a small shot at a mob, as of right now most of us have no fucking shot because we have better shit to be doing then sitting around in EJ from 6pm-Midnight 4 days in a row hoping that the dragon pops. If you think variance makes sense you're a fucking idiot. With no variance the big guilds still get a LARGE majority of the kills, but at least other guilds will have a chance. This whole can't beat them join them theory is hilarious.
First of all, why must you bash the other guilds for putting in the effort? Going straight to the 'anybody who puts in more effort than me must have no life' argument is just one of the most simple-minded things I hear on these forums. You also brought up how 'we have better shit to do than sit in EJ for 6 hours/night for 4 days in a row'. You do realize that only one person needs to track right? And that that person gets rewarded and that people take turns? The act of tracking mobs does not mean that 'all members of that guild have no jobs/lives/etc' and I think even you realize that. You really think having 200 people stand on a monster spawnpoint to have the zone de-sync upon spawn and have the winner be the guild who won the FTE lottery is fun? I mean, there isn't even a real fight that goes on. The monster just kind of drops over while people lag like crazy and half the zone DCs. If that is how you want to get this loot, then fine. But there is no effort there, unless you think 30 minutes to 'show up' is effort. It sure can't be very fun and it removes the 'get rewarded for playtime and effort put in' aspect of killing raid mobs.

Quote:
Also to the people talking about "effort"..... yea 10-20 minutes to kill a dragon..... yea that's real "effort". Try taking a couple of groups of high lvl 40s and low lvl 50s that have no experience to do planes, that's effort. Also, dragon and gods do actually take effort if don't have a zerg and aren't fully geared out already. You're a dumb ass. Logging in a toon for 20 minutes isn't effort. Having a real job, a family, an active social life outside p99, and actually attempting to get a dragon/god kill on p99..... THAT TAKES EFFORT.

~Yao
I'm sure taking inexperienced and underleveled players to the planes is difficult. Nobody is arguing that. It simply isn't the same amount of effort and time it takes to get multiple chars to 60 and to keep them camped in the correct locations. It also doesn't take meaningful effort to 'show up' and be amongst the 200 person pile hoping to win a loot lottery without a real fight even taking place. I also think you underestimate the kind of 'effort' that leadership has to put in for a guild to keep its members motivated enough for the kind of effort required to lock down raid mobs on this server.
  #24  
Old 11-21-2013, 06:55 PM
Iumuno Iumuno is offline
Kobold

Iumuno's Avatar

Join Date: Oct 2013
Posts: 143
Default

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Whose prime time? repops on patch days on Live were often dominated by Asian/Euro/Aussie guilds since it was their prime time usually when the servers came back up.
I guess you'd have to use p1999 demographics. It would ensure that respawns are timed when most people are online rather than the other way around.
  #25  
Old 11-21-2013, 07:07 PM
fullmetalcoxman fullmetalcoxman is offline
Sarnak

fullmetalcoxman's Avatar

Join Date: Jul 2011
Posts: 210
Default

Just because people are willing to put the time and effort in doesn't justify making such a change.

If you changed every epic quest to "kill a million decaying skeletons", would it be ok just because some people still put in the time to get their epics?
  #26  
Old 11-21-2013, 07:11 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

I just want my epic finished for the least amount of work possible. Can someone make this happen through rule changes or kindness?
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #27  
Old 11-21-2013, 07:12 PM
fullmetalcoxman fullmetalcoxman is offline
Sarnak

fullmetalcoxman's Avatar

Join Date: Jul 2011
Posts: 210
Default

If you want to keep variance, would it be possible to link mobs together to spawn on the variance timers? IE, everything on timer A would spawn at the same time, everything on timer B would spawn at the same time, etc.

It would encourage mobilization and decrease tracking burden. And people would still have to put in the time and effort(or is it just time?) that some people here seem to love so much.
  #28  
Old 11-21-2013, 07:21 PM
myxomatosii myxomatosii is offline
Fire Giant

myxomatosii's Avatar

Join Date: May 2011
Location: FoB
Posts: 955
Default

Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
You can't claim to put in as much effort as other people and then deride them as "no-lifers" for their commitment.

You just can't.
Thou canst not kill that which hast no life.
__________________
Blue : Bookmedder, Unkiller, Being, Useful, Stembolt, Computer
Green : Pending
  #29  
Old 11-21-2013, 07:29 PM
jpetrick jpetrick is offline
Fire Giant

jpetrick's Avatar

Join Date: Oct 2013
Location: San Francisco
Posts: 766
Default

I don't like variance but your whole original post is fucking retarded.
__________________
Elzhi <Indignation>
  #30  
Old 11-21-2013, 08:06 PM
Furniture Furniture is offline
Sarnak


Join Date: May 2011
Location: ny
Posts: 442
Default

Quote:
Originally Posted by fullmetalcoxman [You must be logged in to view images. Log in or Register.]
If you want to keep variance, would it be possible to link mobs together to spawn on the variance timers? IE, everything on timer A would spawn at the same time, everything on timer B would spawn at the same time, etc.

It would encourage mobilization and decrease tracking burden. And people would still have to put in the time and effort(or is it just time?) that some people here seem to love so much.
I kind of like this idea, I'm trying to think of an argument as to why this wouldn't work right but I can't.Smaller guilds would probably flock to what they can kill like Draco, maestro, etc. and higher end guilds would stick with trac, vs, etc and be on call to mobilize when they know another guild failed. It would also introduce competition for spawns between guilds who normally wouldn't compete with each other. Not to mention guild alliances and diplomacy between guilds would be a lot of fun. Probably wouldn't happen here though but its a good idea and would make the raid scene more fun and exciting.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:06 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.