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#21
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As far as the roll call is concerned, its just ridiculous -- either do away with it completely (2nd guild just calls 30 minutes when they zone in) or make it at least 5 mins. Lastly the whole time to engage needs to be looked at -- 20 mins to engage inny is fine for the big guilds, but lets make it fair for the smaller guilds as well. Its time to end the monopolies of certain guilds and gods/dragons, etc and let the rest of the server experience content too. All it would take is rules that everyone could live with. Maybe that would also help doing away with the intentional training, crashing of zones, and general asshattery that has been going on for months now. | |||
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#22
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![]() How is camping Dino even relevant to boss camp situation. You are camping Dino solo, as per the server rule if you cannot keep the spawns down or leave your camp someone can take it.
The random roll call is to DISCOURAGE camping ok? 60 sec is very generous, 5min? Please... if you can't randomly make roll call after 4 days of pooping why not try "not to camp"? The 24 number is just a number, the important thing here is any raid force of X number can come in and challenge X guild for their claim at any time etc... If you increased variance on top of that to make pooping almost at the constipated levels then you might, just might kill the camping concept altogether... which is what we all want right? Well except DA that is. | ||
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#23
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![]() It's relevant because of the point he made. That 60 seconds might be too short. I go to the fridge, get a drink come back, missed a roll call.
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#24
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![]() Really, it requires impartial 3rd parties...any of those around?
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#25
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![]() Then how about not camping? You don't have to answer roll calls, and you can roll call other guilds who still try to camp~ Oh wait... you must be the few who must really like camping.. This thread is about changing the current rules of poopsocking, not about trying to give the poopers every advantage they can get to retain their camp.
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#26
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![]() Keep it out of rants and flames! lol
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#27
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![]() If you think that the 60 seconds is too short, then either don't camp or bring extra people so that you can coordinate your AFK's such that you always have enough people active to answer the roll call. Everyone need not be present, just a minimum number of people (24 is proposed here, but I would also agree that it's a bit high. Perhaps stick with the current 15).
i.e. Bring 20 people to the zone so you can have up to 5 afk at any time and still hold your camp indefinitely. This seems reasonable to me. Everyone has a chance to try for whatever camp(s) they want and there is a mechanism in place to keep your camp once it is yours, so the guilds with the most "talent and dedication" (read: unemployed and single with no other hobbies whatsoever [You must be logged in to view images. Log in or Register.]) can still attempt to permacamp the whole world if they feel so inclined. They just might have to coordinate their AFK'ing a little better, but since they're so talented it shouldn't be an issue for them. | ||
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#28
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#29
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![]() None of you realize the inevitable to conclusion to 5 raid mobs, most of which pop once a week, is camping
FFA with this small amount of content would = camping (Any guild worth their salt is going to mobilize well in advance of the spawn and be ready for when it actually spawns) FTE = Camping (just have a bard sit on the spawn with AOE dmg song. Ready to get first dmg) So fine, you want to have a random 24 roll call at any time to swoop the camp. You think the guild that's been there is gonna leave? Think again. They'll just wait until 3-4 AM, do a batphone and roll call you right back. It will be endless stream of roll calls, time stamps, and screen shots. Over and over, especially if you allow unlimited roll calls before a raid boss even spawns. It will lead to people being literally at their keyboards 24/7 for conceivably 5 days. Sounds like a good idea, but don't think for a second there aren't people that won't do it. There will be. This is what's going to happen. Instead of one guild camping the mob, now there will be 2. Both will take turns roll calling the other. Unlimited and random you say? Every 5 minutes they are going to be roll calling each other. Guild 1 "Roll Call" Guild 2 fails. Waits a few hours to batphone. Keep in mind this can be happening before the mob's potential spawn window even opens. They roll call them back. If it's in the AM they can just do it again 5 minutes later to harass guild 1, purposely keeping them awake. Sounds like an awesome system and that the GMs won't get involved. Yea right. I understand some of you think there is a way to stop camping 5 uninstanced mobs that literally spawn once a week but that is NOT going to happen. Welcome to outdated EQ raiding, circa 2010. None of this content was designed for 2 guilds leapfrogging each other to get to mob and hit it first either. There is pretty much one straight shot to each dragon. The guild that engages the FGs first are at a huge disadvantage since the other guild can just walk right by them. Vox's lair? Same thing. One guild can just wait while the other clears the lair, get into the cubby hole, and engage at their leisure. It would be a mess. Hate? Straight shot to Inny. Fear is the only zone where FFA might be applicable, but then not really, since one guild can just grief the other by instigating death touches over and over on purpose. GL with that. This is a horrible idea and it would lead to a new era of hardcore camping. It wouldn't alleviate anything I can assure you. | ||
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#30
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![]() To be honest I think it is gonna come down to each target being poopsocked by a different guild. Is there much of a difference between "camping" a spawn for 4 days and 7 days?
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