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  #21  
Old 11-29-2013, 01:13 PM
Ravager Ravager is offline
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Sounds like JBoots are about to go up to 10k. Looking forward to the /popcorn when half a dozen people are running around the desert trying to KS it.
  #22  
Old 11-29-2013, 01:39 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Fixed the following, pending update.

-correct %s,
-only spawns during night,
-created a new system for random loc script spawns/applied to ac/phs


What should the exact day/night hours be for sro?
What should the exact respawn be for ac/ph? (seconds)

That should finish it up.
is "/target #" still going to work to target the PH?

because that was definitely classic.
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  #23  
Old 11-29-2013, 02:06 PM
nilbog nilbog is offline
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Quote:
Originally Posted by SanityRevoked [You must be logged in to view images. Log in or Register.]
Sro Night 9pm to 7am
Spawn Time 30.5 minutes aka 1830 seconds

Pretty sure on both.
Fixed, pending update.

Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
is "/target #" still going to work to target the PH?

because that was definitely classic.
You sure on this? What timeframe in live?

Also this doesn't currently work but in a few zones.. everything Kunark and onward that we have recreated have the #'s removed.
  #24  
Old 11-29-2013, 02:07 PM
pharmakos pharmakos is offline
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i'm pretty sure the "/target #" thing was straight from the mouth of a Verant dev. let me do some digging.

i bet Ele already has it bookmarked. =p
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  #25  
Old 11-29-2013, 02:11 PM
pharmakos pharmakos is offline
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hm i thought it was included in Prathun's classic post about spawning the AC.... i dug up the old SOE forum thread https://web.archive.org/web/20081206...opic_id=143508 but don't see it

maybe my memory is faulty, dunno.
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  #26  
Old 11-29-2013, 02:25 PM
nilbog nilbog is offline
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Would prefer to remove the #s. Protects against hax which might be made to target beyond the clip plane searching for them.
  #27  
Old 11-29-2013, 05:46 PM
Zeelot Zeelot is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Would prefer to remove the #s. Protects against hax which might be made to target beyond the clip plane searching for them.
Quillmane PH's and I think some other NPC's out there have the #.
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  #28  
Old 11-29-2013, 06:52 PM
Retti_ Retti_ is offline
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Quote:
Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
Quillmane PH's and I think some other NPC's out there have the #.
U trying to go to war bro?!
  #29  
Old 11-29-2013, 07:10 PM
Ele Ele is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
i'm pretty sure the "/target #" thing was straight from the mouth of a Verant dev. let me do some digging.

i bet Ele already has it bookmarked. =p
Looks like SOE deleted Prathun's tell all thread on the SOE forum.

EQMac's snippet from the thread with AC, Pyzjin, and Vaniki spawn processes.

http://eqmac.com/forums/viewtopic.php?p=93615#p93615

Found another mirror: http://www.elitegamerslounge.com/hom...f=179&t=143508
Last edited by Ele; 11-29-2013 at 07:16 PM..
  #30  
Old 11-29-2013, 07:13 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Looks like SOE deleted Prathun's tell all thread on the SOE forum.

EQMac's snippet from the thread with AC, Pyzjin, and Vaniki spawn processes.

http://eqmac.com/forums/viewtopic.php?p=93615#p93615
its one of the rare specific SOE threads that has been linked to enough for it to actually be archived on the wayback machine. see this post from a few above:

Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
i dug up the old SOE forum thread https://web.archive.org/web/20081206...opic_id=143508 but don't see it

maybe my memory is faulty, dunno.
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