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  #21  
Old 01-19-2014, 04:41 PM
Kergan Kergan is offline
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Common sense would dictate if you completely vacate a zone it is no longer contested. Your dead players would need to ask for LNS to rez, but the force still in Fear could rez their dead.
  #22  
Old 01-19-2014, 04:43 PM
Kergan Kergan is offline
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Quote:
Originally Posted by k9quaint [You must be logged in to view images. Log in or Register.]
What governs stalemates in large scale PvP? Both sides take deaths, both sides occupy a zone adjacent to each other. Neither side is willing to declare LNS. Are rezzes and corpse runs still denied to both sides?
The engagement is over when a representative from the losing side calls Loot and Scoot.

If nobody calls LNS then it isn't over.
  #23  
Old 01-19-2014, 04:45 PM
Giovanni Giovanni is offline
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I think it those are good ideas. However, a hard coded solution that does not tie up staff resources to police would help reduce gray areas.

For instance, respawn at the priest of discord in your home city when slain in pvp with 15-60 mins of pvp res effects that wear off gradually over that time period. Could even add drunk effects for the first few minutes or give a small chance for a reduced the timer to make it more interesting.

Remove ability for characters to be bound in raid zones.

Note that that would only apply to characters in range to lvl 60 pvp.

Some players on this server have demonstrated that they take their pixels a little too seriously, and staff interaction is often viewed negatively even when they are trying to help promote a healthy play environment. This solution avoids breaking the third wall by hard coding loot and scoot mechanics into regular gameplay.
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Quote:
Originally Posted by nilbog View Post
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
Last edited by Giovanni; 01-19-2014 at 04:52 PM.. Reason: Added lvl limit
  #24  
Old 01-19-2014, 04:48 PM
Kinamara Kinamara is offline
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I think overall the changes are really good. To me EQ pvp is also about outlasting - perhaps I just don't agree with the concept of "ending pvp fast" on a pvp server.
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  #25  
Old 01-19-2014, 04:48 PM
k9quaint k9quaint is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Common sense would dictate if you completely vacate a zone it is no longer contested. Your dead players would need to ask for LNS to rez, but the force still in Fear could rez their dead.
Example: fight at Karnor's / Dreadlands zoneline, large scale

So if Karnor's is ever entirely devoid of Nihilum (even for one second), that would allow Red Dawn to rez inside the Karnor's zone. Even if Nihilum zones back in from Dreadlands and continues the fight immediately? Conversely, if one Red Dawn bard is running around in Dreadlands does that mean no Nihilum can rez in Dreadlands until that bard is chased out? That situation could go on for days, something the GMs are trying to avoid.

I am just hoping to get clear rulings on common examples of PvP.

No offfense Kergan, but your opinion on the application of the rules is irrelevant. It only matters what Derubael thinks the resolution should be.
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  #26  
Old 01-19-2014, 04:48 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
I think it those are good ideas. However, a hard coded solution that does not tie up staff resources to police would help reduce gray areas.

For instance, respawn at the priest of discord in your home city when slain in pvp with 15-60 mins of pvp res effects that wear off gradually over that time period. Could even add drunk effects for the first few minutes or give a small chance for a reduced the timer to make it more interesting.

Remove ability for characters to be bound in raid zones.

Some players on this server have demonstrated that they take their pixels a little too seriously, and staff interaction is often viewed negatively even when they are trying to help promote a healthy play environment. This solution avoids breaking the third wall by hard coding loot and scoot mechanics into regular gameplay.
Although I agree conceptually, what happens when a level 26 shaman solo'ing in Rathe Mts gets pk'd by some supertwink. Let's say it is a barbarian and he is bound at NFP bank. That's a hell of a punishment having to run back to CR.

We have to be careful not to propose a solution that works in a 30v30 but doesn't work for low to mid level groups or even low 50s exp groups.
  #27  
Old 01-19-2014, 04:50 PM
Derubael Derubael is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Common sense would dictate if you completely vacate a zone it is no longer contested. Your dead players would need to ask for LNS to rez, but the force still in Fear could rez their dead.
Hadn't thought of this. Added:

Quote:
Originally Posted by Derubael
If a group leaves a zone completely during an engagement and the opposing group does not pursue, the exiting group is considered to have called LnS in the zone they have left.
  #28  
Old 01-19-2014, 04:50 PM
Kergan Kergan is offline
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Quote:
Originally Posted by k9quaint [You must be logged in to view images. Log in or Register.]
Example: fight at Karnor's / Dreadlands zoneline, large scale

So if Karnor's is ever entirely devoid of Nihilum (even for one second), that would allow Red Dawn to rez inside the Karnor's zone. Even if Nihilum zones back in from Dreadlands and continues the fight immediately? Conversely, if one Red Dawn bard is running around in Dreadlands does that mean no Nihilum can rez in Dreadlands until that bard is chased out? That situation could go on for days, something the GMs are trying to avoid.

I am just hoping to get clear rulings on common examples of PvP.
Yep, I can see how that could become an issue. If we're going to rely on one side giving up this is going to come up quite a bit.
  #29  
Old 01-19-2014, 04:53 PM
Giovanni Giovanni is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Although I agree conceptually, what happens when a level 26 shaman solo'ing in Rathe Mts gets pk'd by some supertwink. Let's say it is a barbarian and he is bound at NFP bank. That's a hell of a punishment having to run back to CR.

We have to be careful not to propose a solution that works in a 30v30 but doesn't work for low to mid level groups or even low 50s exp groups.
Can have the res effects only apply to lvl 52+ characters.
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Quote:
Originally Posted by nilbog View Post
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
  #30  
Old 01-19-2014, 04:54 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Hadn't thought of this. Added:
It might help to define when a zone is in a contested state, as that pretty much signals that all of the rules would be in effect.

The example k9 brought up about a single bard locking down rezzes in a particular zone by refusing to LNS would be a potential griefing point. Maybe define contested as PVP is being actively engaged? At least if the bard has to come up and cast on the opposing force they have a very high chance of being raptured/pelled and then killed.
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