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  #21  
Old 01-30-2014, 07:16 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Xelris [You must be logged in to view images. Log in or Register.]
One of my main duos on live was Enchanter / Mage. It's a stronger combo than it looks.
It's also a pretty tough combo. My enchanter started out in a trio with my brothers (they both played mages) and it was downright OP at times but disastrous at others (wtb pet management). Overall there are so many more combos that work better than that one.

Gotta give points for style though - Mages always strike me as badass
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  #22  
Old 01-30-2014, 08:24 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Xelris [You must be logged in to view images. Log in or Register.]
One of my main duos on live was Enchanter / Mage. It's a stronger combo than it looks.
Yeah but no healing going on. If you want to sit on your ass for 10 minutes at a time healing up IF you didn't die well it would work. [You must be logged in to view images. Log in or Register.]
  #23  
Old 02-05-2014, 07:08 PM
MikeXG MikeXG is offline
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We went with Druid(me) and Chanter.

Only level 15 at the moment so still missing some of our defining spells, but all and all its great fun and new for us.

Bandits in West karana, I charm a grizzly for some extra dps, dot the mob and snare it. My buddy charms a bandit lets it tank we kill what we pull then kill his bandit. pretty easy, no downtime other than waiting for spawns, which is just enough to get mana and hp back. I assume once we get breeze and some other spells we will be able to handle even more.

most importantly it is FUN. If anyone has any tips for this duo please share :-)

cheers and thanks for all the posts.
  #24  
Old 02-06-2014, 06:31 AM
Clark Clark is offline
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Druid + Chanter hands down if going by the list.
  #25  
Old 02-06-2014, 09:52 AM
Sarajo Sarajo is offline
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I agree with druid/enchanter too, even if you're drunk. You can put the long-lasting snare on stuff before you charm it anyway, and root what it's killing.

I just wanted to put one idea out there that some people have shot down without experiencing: Enchanter/rogue seems like "a lot of chasing unsnared feared mobs", which does sound like pure hell, but there is one way you can guarantee an awesome killing session:

Have the enchanter stun-lock (or chain stuns as close to stun locking as possible) while the rogue backstabs it to death. You can pretty much get away with this once you have the level 4 and 20 color spells, though it won't be a true stun lock yet (you'll still be getting hit about once every 10 seconds)
  #26  
Old 02-06-2014, 11:24 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Sarajo [You must be logged in to view images. Log in or Register.]
I agree with druid/enchanter too, even if you're drunk. You can put the long-lasting snare on stuff before you charm it anyway, and root what it's killing.

I just wanted to put one idea out there that some people have shot down without experiencing: Enchanter/rogue seems like "a lot of chasing unsnared feared mobs", which does sound like pure hell, but there is one way you can guarantee an awesome killing session:

Have the enchanter stun-lock (or chain stuns as close to stun locking as possible) while the rogue backstabs it to death. You can pretty much get away with this once you have the level 4 and 20 color spells, though it won't be a true stun lock yet (you'll still be getting hit about once every 10 seconds)
Like it has been said before running after mobs for level after level hitting them in the ass is BORING as hell. That is the same problem you have soloing a Monk or a Warrior. It gets old as hell quick. [You must be logged in to view images. Log in or Register.] Not counting the mob runs back into its other friends before you kill it and the real fun starts lol.
  #27  
Old 02-06-2014, 11:40 AM
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
Fear or agro kiting with double charmed pets. Cheap and easy.
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  #28  
Old 02-06-2014, 01:15 PM
MikeXG MikeXG is offline
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Update
So our favorite method is Me (druid) charming a light blue bear or something and giving it feral spirit. We hold onto this pet as long as we can and use it for extra DPS/to chase down mobs. The chanter charms a pet and has it tank what we pull. we each toss a dot on, i toss a snare on and send my bear in. rinse repeat until chanters pet is low on HP. he casts invis to break, we kill his former pet (without sending my bear in) for max XP. Our downtime is minimal, all we need for downtime is the spawn rate of 6 minutes for a camp of 6-10 mobs. We are planning on going to OOT for sisters to get some sweet loots when we hit 24 or so. Really enjoying the duo and we have time while waiting for pops or even sitting during combat after we have cast our appropriate spells to throw back a few brews and talk shop.

Really enjoy this and thanks to all for the replies, anyone who has tips or ideas for hunting spots or specific quests and gear please let me know :-)


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  #29  
Old 02-06-2014, 01:16 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by MikeXG [You must be logged in to view images. Log in or Register.]
We went with Druid(me) and Chanter.

Only level 15 at the moment so still missing some of our defining spells, but all and all its great fun and new for us.

Bandits in West karana, I charm a grizzly for some extra dps, dot the mob and snare it. My buddy charms a bandit lets it tank we kill what we pull then kill his bandit. pretty easy, no downtime other than waiting for spawns, which is just enough to get mana and hp back. I assume once we get breeze and some other spells we will be able to handle even more.

most importantly it is FUN. If anyone has any tips for this duo please share :-)

cheers and thanks for all the posts.
This is a well suited duo for outdoor zones and fully capable at dungeon crawling. Your strengths will be charming strong dual-wielding pets and either agro kiting or fear kiting them around. The best pets in the game IMO are rogues and this duo sets up a perfect scenario for kiting. Since I personally would rate this as strongest outdoors, here are some zones and level schemes that compliment your duo nicely:

12-17: charm Dervs or bandits in oasis and west karana and agro kite or fear them. Use Druid snare at least once for snare before fear or simply spam it and agro kite. Make sure the derv is rogue type and he will melt enemies quickly.
17-22: orcs in Highpass. Druid can outdoor pacify them (which iirc is unresistable) for single pulls. Charm a rogue Orc and agro kite. At this point you will likely not even make it 20feet before the enemy is dead. Good low levels lewts here and easy xp with scalps.
22-26: sarnaks in loio using charmed war boned skeles. These skeles are not rogues but badass none the less. I would snare and fear kite the sarnaks as they are usually shamans and cast spells/have sow.
26-30: go to high hold keep and charm Osargen. A good grouping range for sure. Read up on Osargen and how much of a BAMF he is.
30-33: can do some serious work at the frontier mountain giant fort. Beware of charming giants though: they cannot be stunned or mezzed and in addition have huge boxes so they are not super ideal. I would suggest charming one of the wandering non-casting goblins and weaponizing him. You can get away with fear kiting as they usually just run around in circles but beware; they will run into the heart of the giant fort from time to time.
33-42: cliffs in FV with charmed pirates. Use pirate cartographer as they are guaranteed rogues. Stupidly OP place for a Druid and an enchanter to level. Have the Druid chain pull and fear kite mobs. Pirates and growlers will usually die within the duration of a level 8 fear, snarlers and higher level pirates will require a second fear or one "chase the moon". At the lower level range of this spot I would suggest the enchanter pull with tash as the snarlers will be yellow/red to you.
42-51: dread lands against the north wall. Charm a Drolvarg, weaponize and use method. Shit just melts now if you have an appropriate pet.
46-53: TD spirocs with a charmed proven. Another rogue pet that does not disappoint. By now you should have the hang of this [You must be logged in to view images. Log in or Register.].

Again, I give you outdoor zones because they make the best use of your combined skills. There are tons of places you can go with this combo, this is where I feel they work best.
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  #30  
Old 02-06-2014, 01:56 PM
rollin5k rollin5k is offline
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I'm pretty sure that charmed pet is not going to take exp if it does most damage in a group.
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